August 3rd, 2019
A new event has started! Check out the Snail Hatchery in town to learn more! (Should the shop not show up, just do a hard refresh.) To help celebrate the event, a special offer is going on in the Snail Buck shop.
The Enhanced Spell-Casting and Auto-Equip Outfits subscription perks now have a forever option! Take them home today for the low, low price of 250 Snail Bucks each!
If you purchase the forever option and you have already purchased the subscription, I will refund the difference. Just reach out to me, Grumpy!
Goodnight, Sweet Prince. The link to the old manual is no longer. You are still welcome to visit the old page whenever your heart desires.
July 1st, 2019
Your Homey 1 has created a new emote for everybody to enjoy! Just be careful when you use it, otherwise the same thing might happen to you!
Embarassed that your eyes just fell out of your head? Morso to the rescue with his newest emote!
For the tea drinkers out there, Morso again to the rescue with another emote!
The outfit modal now scales appropriately in Internet Explorer.
Fixed a small bug that would erroneously display an overlay outfit as the currently equipped outfit when creating an overlay outfit.
Some people accidentally ate food instead of using the 'Add an Item' link in the 'Make a Request' part of making new trades. The ability to use an item has been removed while the 'Make a Request' stage of a new trade is active.
Changed 'Crush Gypsum' to 'Make Gesso'.
June 26th, 2019
Fixed the links for confirmation codes and password resets in emails.
Item prices in your personal shop logs now use localized numbers.
Mobile registration has been improved so that the registration button shows up on all menus, and the registration modal always shows up. In addition, the confirmation code input on mobile now defaults to the numeric keypad.
Removed some legacy item data from bottles of wine.
June 4th, 2019
Your Homey 1 has created five new quests in the Archipelago!
Character level up messages have returned at long last!
Fixed a bug where you couldn't move an item to your shop via the quick-equip modal.
The quick-equip modal now closes when clicking the upgrade button.
Clicking on Learn More in the Garden / Workshop menus will now allow you to Learn More!
May 17th, 2019
Moved all arrowheads to the arrowhead category for consistency. At some point I may want to allow for multiple categories (onyx being a gem and an arrowhead for example), but for now, want to keep all arrowheads together.
Moved beads to their own category in the inventory.
May 8th, 2019
Fixed a minor bug where the Gardens & Workshops panel will sometimes erroneously show 0 minutes remaining.
Messages now scroll as expected.
Opening the player trade no longer hides the item upgrade modal.
Equipment that does not have superior variations (gingerbread equipment, arrows, etc.) will not show superior versions in the marketplace.
Changed some of the registration text to better describe the role of your username.
Whispering a player on mobile will now automatically focus the chat input.
It should now be a little bit easier to position your cursor in the chat input at the end of the line without accidentally clicking send.
April 27th, 2019
Fixed a minor bug that would occasionally prevent the action locations in town from showing up after starting a custom quest action.
Ill-Tempered Easter Bunnies now show up under 'Combat' when effect-based sorting is enabled. The same will apply to any future item that has a combat-based modification.
Success in the action modal will now take into account skill-based effects.
Adding a player to your ignore list will now block them from sending messages to you.
The item count helper text for how many to consume to reach minimum timer will now only show up when it is appropriate - i.e. it won't show up when you are trying to trade them or put them into a house.
The job board will now remember how you last sorted the jobs.
The item search menu will now show if the item is in a house or a guild storage when viewing the details.
Added some flavor text to the empty item upgrade modal. In addition, the item upgrade modal will now close when navigating to any of the main screen menus (houses, marketplace, etc.).
Combat equipment is now tagged by stats. So you can search for things such as armor or damage. Note that this does not appy to items that can be upgraded to include new combat stats (Ill-Tempered Easter Bunnies for example). That will require a little bit further investigation.
April 24th, 2019
Some of the combat stats for obsidian weapons were too high. They have been fixed to match steel weapons.
April 20th, 2019
Clicking on a travel link that is associated with an action will now be handled automatically by the server! In addition, travel links associated with an action will automatically start that action on arrival. This applies to the links in the manual, journals, random events (thunderstorms), etc..
What does all of this mean exactly? It means a few things.
1) You don't need to remember to check back after clicking on the travel links in the manual - the game will start the action for you automatically.
2) If you are playing on a mobile device, you can safely navigate away from the tab after clicking on a travel link or a journal entry. Your action will start in the background.
3) Keep in mind that if you do not have the appropriate tool equipped before you travel, you won't start your action. This is a great opportunity to give the outfit auto-equip perk a try. Not only does it make playing easier, it helps support the costs associated with providing you with a lag-free* gaming experience.
* Not to be confused with Lag the player. He comes and goes as he pleases.
Added the ability to disable the auto-equip functionality through Settings.
The changelog link is an actual button to make it more obvious that you can click on it.
April 17th, 2019
The Easter event begins soon! Like last year, you will find easter eggs everywhere - up in trees, inside fish, in the hands of yetis, you name it! The easter eggs will begin to drop on April 18th at 00:00 game time, and then mysteriously stop dropping at exactly April 24th at 23:59:59 game time. Increasing your random drops to 400% (the maximum) and getting your timer as low as possible is the best way to get as many easter eggs as possible. The shop will remain open through the end of April.
Some of the exchange rates have been changed since last year, and there is also a new easter bunny to buy! Lastly, the counts from last year have been reset.
Fixed a small bug where the botcheck timer sometimes wouldn't update, even after getting your botcheck.
Fixed a minor bug that did not take into account skill-based minimum timer effects when calculating the number of items to consume for minimum timer.
Combat stats from modifications did not show up in the holiday shop.
Houses and guild storages are now differentiated in the 'Your Possessions' section of the manual.
April 11th, 2019
Some holiday item break rates changed slightly, along with a small change to how item breaks are calculated.
The following items had their break rate turn from 0.001% to 0.0015%.
Paper Crown, Festive Hat, Festive Gloves, Festive Boots, Festive Coat, Festive Pants, Festive Scarf, Headless Horseman's Hat, Bloody Mary's Mirror, Scarecrow's Scarf, Gingerbread Bracelet, Gingerbread Ring, Gingerbread Pendant, Easter Bunny, Birthday Ring, Birthday Bracer, Birthday Amulet, Lucky Charm Bracelet
In addition, superior snail deluxe pocket knives had their break rate turn from 0.0005% to 0.0015%.
April 10th, 2019
The quick-equip functionality has returned! Some of you may remember the feature that I released a couple of years ago where you can equip an item directly from your paperdoll, but only when the slot is empty. Now, you can view the list of items from your inventory by clicking on the slot.
Fixed a minor bug that showed a valid effect as being invalid with the new timer calculation feature released in 5.26.14. This only happens with timer foods that are skill-based (only retired foods).
Fixed minor bug that would hide the action details when starting a location action (anything from town) right after doing a quest action.
The bonus menu will now warn you when you go above 66% XP or 200% Success that it is more expensive. In addition, the XP bonus will not allow you to spend above a certain (but still very high) threshold.
Additional padding has been added between the items in your inventory, storages and paperdoll on mobile devices. This should help make it easier to click on the right thing.
April 7th, 2019
Combat is now a part of the Auto-Equip Outfits functionality. If you haven't tried it yet, now is a great time to see what you're missing!
Timer foods that stack in effect now give a small hint in the item detail popup about how many you should eat to get minimum timer. If people like this, I can work on expanding the functionality to other types of effects, such as success or double drops.
Mobile devices now have an unread message indicator in both the top panel as well as in the navigation modal that pops up.
The clock in the top right is now represented by a 24 hour clock to match all other time-based representations in the game.
Bottles of Rum now show the Hunt Secluded Game combat zone in the manual.
Combat now requires that you have a class, which means you will not be able to fight until you equip armor. In addition, you must have a bow and arrow equipped while you're a ranger - you cannot use one without the other.
Weapons now show their true swing speed in the item details (and other places that show stats).
Weapons have been updated to go into the appropriate slots! This means that you must be wearing the appropriate armor to equip certain weapons - e.g. if you're wearing leather armor, you can only equip bows and arrows. This update has been focused around rangers and not so much sorcerers, so it is recommended that you avoid fighting with cloth armor and staves until they are ready! There will be another post when they are released.
Now that weapons no longer occupy the left and right hand slots, you are now free to use mana regeneration items and other equipment that goes in those slots without negatively impacting combat.
The carpentry level to create several tools has been adjusted, and in some cases includes their experience.
You can now craft arrows for use by rangers. Visit NEW Manual > Items > Weapons > Arrows for a list of the new arrows.
Creating wooden buckets in the Drifting Isles will now drop 1 - 3 instead of 1 - 1.
April 5th, 2019
There are some changes to combat that are coming up. When combat classes are released, weapons will be updated to go into their respective slots. When this happens, if you have a weapon that is incompatible with the armor you are wearing (dagger + leather, bow + chainmail, etc.), your weapon will not deal any damage with that piece of armor!
The level to create some tools through Carpentry will be changing. I'm not going to go through all of the changes, but it mostly just affects making dolomite and diorite tools. Most levels only deviate by 1, but some of them deviate more (like Dolomite Hammers going from level 42 to 49). This will take place some time in the next week most likely.
Fixed Crawfish Boil so that it shows up in the inventory.
April 1st, 2019
Are you curious what kind of Revenge Homey might seek if he could? See if you have what it takes to complete his most epic quest yet! This quest is available for one day only, and it comes with 3 promises - 1) YOU meet the requirements to complete this quest, 2) ALL materials are provided for production skill tasks, and 3) This quest contains the highest xp per mana action in the game.
In addition, Homey has given us three new quests that take place in the Archipelago!
Fixed a minor bug around creating combat outfits.
Fixed a minor bug that resulted in some quests not showing up in the right places.
The NEW Manual > Quests page will now sort finished quests after unfinished quests and omit the sub-quest text when the entire quest is completed to make it easier to find unfinished quests.
Random Events now show up on top of their respective skill pages.
The special offer in the Snail Buck shop will be ending soon.
March 25th, 2019
Added the Items > Armor and Items > Weapons pages to the NEW Manual! Links to those pages can also be found in the Skills > Combat page at the top. This should help reduce some confusion when first starting out, but there will be more comprehensive pages coming out once the combat classes are released.
March 24th, 2019
Auto-Equip Outfits have returned! With the new specialist outfits, using the auto-equip outfit functionality is much improved since the original implementation. If you use your own custom outfits or outfit overlays, this feature is not for you. But if you do use the convenient skill-based outfits, with this feature, whenever you start an action that has a matching outfit (e.g. Casting spells when you have a Magic - Spell-Casting outfit), it will equip that outfit. I'm sure there is room for improvement with this particular feature, so please leave feedback in the forums if you try it out!
Made some minor adjustments to the way encumbrance is calculated while traveling.
Made some very slight performance improvements.
March 23rd, 2019
NPC prices have been auto-generated for all items that are naturally obtainable in the game. This includes modified and superior equipment. As with any balancing like this, there are going to be a few prices that have changed. Most of the existing prices are pretty close, so I am not going to call out any prices in particular. The formula for upgraded items is 2x the price and the formula for superior remains the same at 5x the price, making modified superior equipment 10x the price. In addition, the NPC shop will sell its goods at 1.5x the price at which it purchased them, which is a little bit lower than it was.
The NPC shops will buy an infinite amount of anything, but will only sell an unlimited amount of tier 1 tools / armor / weapons, or whatever was sold to the NPC. If I missed something that falls into that category, please let me know and I will consider making it have an infinite supply.
I would like to mention that the process of populating these prices is a manual one, so if you notice that anything that is naturally obtainable in the game is without a price, please let me know so I can run the script.
Mobile devices now use numeric inputs for several relevant inputs (e.g. consuming foods, casting spells, using bonuses, setting sale prices, etc.).
March 17th, 2019
Fixed a minor bug that would prevent holiday shop counts from updating after purchasing an item with a limit.
Fixed a minor bug that prevented chat tabs from losing their notification when a forum post is what caused the notification to happen.
March 16th, 2019
Happy St. Patrick's Day! Similar to thunderstorms, there will be random rainbows appearing throughout the next week. Each rainbow lasts for 1 hour and give you a chance of finding a pot of gold. The event starts on March 17th at 00:00 and ends on March 23rd at 23:59. Be sure to check out the Leprechaun's Shop (accessible from each town) to see what items you can get in exchange for your Pots of Gold!
During the event, get double the bonus points when purchasing Snail Bucks! This offer ends when the event ends.
Changed the way travel timers are calculated, but shouldn't impact the actual travel timers.
Made some small improvements to the holiday shop to show some additional data about items.
The holiday shop in town now shows the hours and minutes at which the shop closes, and the date changes color as you near the shop's closing date.
March 15th, 2019
Too lazy to write a hyphen? Good news … :nomouth: has arrived!
Introducing specialized skill-based outfits! What does that mean exactly? It means that the convenient save / update / equip buttons available for skill-based outfits can now be associated with more specific types of actions. The current set of specialized outfits include -
- Gathering (Planting in Gardens)
- Gathering (Picking from Gardens)
- Magic (Spell-Casting)
- Speed (Thunderstorms)
- Speed (Traveling)
Generic skill-based outfits all still work exactly the same. If there is a special type of action that you think could really use its own custom outfit, make a suggestion in Forum > Feature Requests!
March 13th, 2019
Have you ever needed to express your lack of expression in an emote, but couldn't quite find the right one? Well look no further! The :no-mouth: emote has arrived!
Not necessarily a bug, but forum updates will now trigger the chat channel notification when using tabbed chat.
March 10th, 2019
On each Bottle of <Booze> page in the manual, you can now see the actions it is used in.
The Sip of <Booze> effect requirements in the manual are now clickable and will bring you to the item page that enables that effect (i.e. clicking on Sip of Rum will now bring you to the Bottle of Rum manual page).
Your personal booze effect counts now show up in the manual and when you are working on an action that requires that effect, just like it does with item and item type resources.
Fixed a small bug with the item search panel.
Made some changes to the way action timers are calculated. This should improve some performance - specifically for the travel modal. Please post if you see anything odd with timer calculations.
If an item has combat stats associated with it, you will now be able to search for the item with the keyword 'combat'. In addition, item effect requirements are now searchable as well. For example, searching combat will yield snake jerky, toad jerky, etc..
Forum posts now show up in their appropriate channels. For example, guild posts show up in the guild channel and market posts show up in the trade channel.
The original forum links now work appropriately.
March 8th, 2019
As promised, chat notifications for forums and the ability to control them have arrived! By default, when you log in, the forum channel will automatically be enabled. You have the option to disable it via Settings > Chat.
Also as promised, there is now a new guild permission called Moderate Guild Forums. This grants the ability to edit / delete other member's posts. When the ability to create / edit guild sub-sections is implemented, this permission will also gate that ability.
Added a new rule to spam -
* Many short sentences that could be condensed into fewer longer sentences
Basically means to not spam chat vertically with many short sentences or chat errors that could easily be condensed into a more meaningful sentence.
Fixed a bug that prevented forum unread notifications from working.
March 7th, 2019
The new forums have arrived! They have a slightly different look, but should behave fairly similarly to how they did before. They are also more mobile friendly than the original implementation.
It is worth mentioning that some forum posts may look funny. This should mostly apply to tables, so they will need to be updated slightly to look right.
Markdown Cheatsheet - Posts are now rendered using markdown. This means there are now better formatting options available to you. In addition, colors are done the same way as the old forums - e.g. [red]red[/red] becomes red. The only thing disabled by the renderer is inline images.
Forum > Bugs - Post here if you encounter any issues. If the bug is ironically that you cannot create a post, just send a message to Grumpy.
Forum > Feedback - Post here if you have any feedback for the new forums (or in general)!
Finally, there will be a few new updates coming to forums soon, including but not limited to -
- Chat notifications (along with settings to control them)
- Updating topic titles / sections
- Guild forum permissions
- Voting / Forum Polls
March 5th, 2019
Fixed a bug that prevented you from using the skill-based outfit equip button on mobile devices.
March 3rd, 2019
Fixed a bug that prevented you from clicking 'Buy From Shop' and 'Sell From Shop' in the buy / sell modal.
Fixed a bug that prevented you from navigating to individual gardens and workshops in the NEW Manual.
March 2nd, 2019
Opening the combat page from the skills panel will now load the combat data.
This update is purely a front-end architectural change. What this means is you should not notice any difference between this version and 5.25.2. Testing has been pretty thorough, but there is still a chance that some things have been missed. If you notice anything missing or not working, please report the issue in Forums > Bugs. If it is blocking you, use version 5.25.2 until it is fixed in the next release.
February 22nd, 2019
Added the combat kill high scores. Scores are now broken down by high level combat zones and does not differentiate between mobs anymore. The high scores do not yet include the kills from the legacy combat system.
Added some basic high score filtering functionality for guilds. You can now click on the guild tag in skill, character and joat high scores to be able to filter by that guild. You can clear the guild filter from the purple button to the right of the teal Show Active / Show Total button.
February 17th, 2019
Added the JOAT high scores to the … high scores.
Improved how chat focusing works on mobile devices. Should help ensure that if your chat is completely scrolled to the bottom, it remains that way both before and after focusing and unfocusing.
The action timer sometimes stopped updating due to the way the UI was hidden when chat is focused on mobile devices. This has been changed slightly to prevent this from happening.
Long action messages on mobile should now correctly keep chat scrolled at the bottom if chat was already scrolled down.
On android devices, it is possible to hide the keyboard without taking focus away from the chat input. There is now a banner at the top of the screen that shows up when the input is focused, which allows you to click on it to show the UI again. This mostly only applies to people who use the android back button to close out of the keyboard.
Deleted a few legacy items that do not have a direct replacement.
February 15th, 2019
The level for a few tailoring actions are going to change.
|Item ||Old Level ||New Level |
|Sea Silk Gloves ||63 ||69 |
|Sea Silk Pants ||65 ||71 |
|Sea Silk Shirts ||67 ||73 |
Added separate salt mining location and removed salt rock drops from mining sandstone.
Retired the slaying potions on the Drifting Isles, including the ability to make them.
Added high level salt processing location on the Drifting Isles.
Mud Bricks are now 5 stones vs. 10 stones.
February 12th, 2019
Messages have been re-implemented using the latest architecture! This marks the last bit of code that uses backbone, which allows me to drop a lot of dead code (31,000+ lines of code). With that said ... I have done my best to make sure everything still works, but there may be the occasional thing that I missed. Please post in Forums > Bugs if you notice anything that doesn't seem to be working correctly.
Chat on mobile devices should hopefully be a little bit easier to use. The first improvement includes a small fix to scrolling after unfocusing from the chat input. The second improvement takes the update from 5.24.11 and applies the same logic to the top bar as well. Now when the chat input is focused, the top bar will also vanish. On iOS, this is less noticeable, but on android, it should give you more room to see what you are typing.
The Abandoned Storage has been added to the Abandoned Village, which is the guild equivalent to the Abandoned Hovel.
February 9th, 2019
The chat commands page no longer lies and :snails: actually does work.
Fixed a bug that prevented you from starting some quests.
The style of the disconnect message has been updated to be a little bit less obtrusive, but no less noticeable. In addition, the message will differentiate between the server disconnecting (usually when you log in elsewhere) and when you have a little network blip.
Cleaned up more of some of the legacy code. As always, I don't expect any functional differences, but please report any issues you might find in Forums > Bugs.
On mobile devices, when you click on the chat input, the mini action modal and the summary / chat / items buttons disappear, giving you move room to see what you are typing.
Changed the mechanism that updates your message counts. Should just mean realtime message count updates, but please make a bug post if you find otherwise.
Legendary weapons have been tagged with the word legendary for use in the item search.
All of the boozes have been tagged with the word booze for use in the item search.
Limoncello has been converted into Rum. Rum is now used by Combat and Magic.
Sherry has been converted into Lavender Liqueur. Lavender Liqueur is now used by Cooking and Alchemy.
Rum, Wine and Mango Liqueur now require Coconut Barrels instead of Oak Barrels.
Raspberry Wine is now a tier 2 booze, and is no longer used for Alchemy. It is also made with Larch Barrels instead of Oak Barrels.
The levels to make tier 1 booze have been reduced.
The magic level required to make scrolls is now 20.
Some of the materials for the various boozes have been adjusted to better reflect the appropriate quantities. Experience has also been increased for pouring barrels into bottles.
Tier 2 booze has arrived! These boozes do not have a use yet, but you can begin to make them in the meantime.
Scrolls of <Skill> have become Scrolls of Plenty! They still grant +25% Double Drops for 30 Minutes, but for any skill. In addition, making a scroll now also requires 1 mana per scroll.
Effect of <Booze> has now become Sip of <Booze>.
The booze locations are now on their own separate map - Abandoned Village. Since this map is separate, it does not have any access to your houses in Cadenberge. You can repair an Abandoned Hovel though. Your browser may cache the towns, so you might need to either wait an hour for cache to clear, or just clear your cache manually.
The location of these actions in the manual are now situated underneath the Torrid Isle actions instead of after the Cadenberge Territory actions to give a better flow of level requirements.
February 5th, 2019
Fixed a bug that showed the wrong time of day in the manual on the Game Mechanics page.
Fixed a bug that would occasionally allow you to accidentally add an item to a closed storage.
Level requirements in the manual now turn red for spells, item upgrades and gardens & workshops when you do not have the level.
Added a notification when an invite is sent that explains how to join a guild.
Swapped the Rules and Chat Commands buttons in the manual for better alignment.
Added a new rule about discussing quest rewards in public chat channels.
Fiery Rings now require 3 lodestones instead of 1 lodestone.
Improved some action message support for more dynamic messages.
February 1st, 2019
The Bonus menu will now remember the last effect you enabled.
The account settings were visible for unregistered accounts. This has been fixed.
Fig Rolls now require Wheat Flour. Their experience has been increased to reflect this change.
January 31st, 2019
Fixed a bug that would occasionally allow you to cast too many spells even after you specify how many spells you want to cast.
One of the recent changes removed the experience / copper updates from quest rewards (visual bug only). You should now observe any experience and copper updates from quest rewards right away.
Deleted items are now filtered out of shops.
Fixed a bug with the latest update to Chrome on mobile devices.
Updated some of the chat link functionality to include some new formatting.
January 29th, 2019
There was a slight bug where the Gardens & Workshops panel would sometimes show the incorrect end date for previously completed plants. This has been fixed.
The message server side code has been updated to the latest architecture. There should not be any differences, but please report any weird behavior. This was also the last thing required to completely retire one of the old services, so that work has been completed too. Let me know if you see anything that stops working suddenly.
Updated the Inappropriate Links rule to include a note that referral links are not allowed in public chat channels, but you are free to use the Off Topic section in the forums.
Torrid Rings use 3 Black Diamonds now instead of 1 Jasper.
January 27th, 2019
Your Homey 1's latest quests are released for the Northern Province!
Made a big obnoxious message and search button color change to help highlight the item search functionality. You can dismiss the helper text when you realize it's there. Do you like seeing it? Just turn it back on in the settings.
Fixed a bug where the settings menu did not open on all tabs in the mobile UI.
Changed the display slightly for unmet quest requirements.
January 27th, 2019
Two new chat colors have been released! You can now choose Lilac and Honey.
The spell casting modal has been updated to use the latest and greatest code. While that's probably pretty boring, I tried to improve some of the usability associated with the panel.
- The close button is accessible even after scrolling.
- Pick the wrong spell? You can now close out of the current spell more easily.
- If you are working on a skill, all spells associated with that particuluar skill are highlighted for easier access.
- Spells are broken up by type, and the skill associated with each spell is front and center. I hope this helps you find the right spell quicker.
- Looking for guild members when casting? Good news! Your guild members are sorted above everybody else.
Fixed a minor bug where the wait time in the Gardens & Workshops panel would show the wrong time when using the Grow Timer effect.
Re-implemented the settings panel and the spell-casting panel. They should behave similarly to their original implementations, but let me, Grumpy, know if you notice otherwise.
January 23rd, 2019
You can now search for players in the high scores. It only shows active players.
Combat did not stop when leaving your battle. It does now.
January 22nd, 2019
The birthday event is coming to a close at midnight! Get your actions in before the event is over.
Time of day is now included in the NEW Manual's Game Mechanics page.
Chat Commands are also added to the NEW Manual. In addition, a new emote has been added. Take a look at the page and figure out which one it is!
Fixed a bug from 5.24.3 where the lowercase emotes broke. For all intents and purposes, this is version 5.24.3
Some combat armor and weapons have had their levels adjusted. Most notably, steel is now level 20, elinvar is now level 40 and adamantine is now level 80. The next phase of combat will include some stat adjustments and updated to utilize the appropriate equipment slots.
January 21st, 2019
The new and improved rules page can be found on the Rules page. The link is now accessible from the NEW Manual!
Added the XP per battle to the combat locations in the manual.
Added the Travel link to the combat locations in the manual.
Clicking on 'Combat' on a combat location will go to the Combat skill page in the manual.
Fixed some minor bugs around the in-town combat screen and the combat data in the manual.
January 21st, 2019
A basic Combat page has been added to the NEW Manual! More pages will be released soon for helping with equipment selection in Combat.
January 20th, 2019
Fixed a bug where consuming booze will result in an odd display that should not have been there.
Removed old combat from both the client and the server.
Removed the old Combat Stats panel since it is more or less useless. You can see your stats at a glance by viewing them in your paperdoll. It may return with some revised metrics in a later update.
Rum combat (Hunt Secluded Game) now uses 1 use of rum per battle. You cannot fight unless you have at least one effect of rum active. Double drops does not affect this location. Random drops will now be ideal to use when hunting here.
January 19th, 2019
The Scorched Grotto and Scorched Dungeon have arrived in Pyre Island! Read more on the Combat Changelog page. With that said, the only remaining location to be implemented is the Secluded Game hunting location. When that is released, old combat will be removed permanently.
Reduced the level to craft glacial weapons from level 55 to 50.
January 19th, 2019
Fixed a bug that prevented people playing on tablets from eating foods.
Barrel experience has been adjusted to use the latest version of the XP formula. For comparison, the lowest level barrel, Oak Barrels, went from 156 to 117 XP, while the highest level barrel, Mulberry Barrels, went from 336 to 252 XP. The other barrels also followed similar reductions.
Spectral Robe experience has been increased from 135 to 162 XP, but the drop rate for the graveyard has been adjusted.
January 15th, 2019
The 10th birthday event is beginning tomorrow! The quest itself is available in town for you to pick up, but it will not start counting actions until January 16th rolls around.
The event officially starts January 16th at 00:00:00 and ends January 22nd at 23:59:59, but you can start the event early so that you are ready when the clock strikes midnight. Note that each action and each battle will count as one action. Old combat does not count towards the event. Finally, double drops in both actions and combat will count as two actions.
Added Damage Boost and Armor Boost stats, which basically increases the respective stats of other equipped items. This is a brand new stat, so when combat is re-balanced, the actual values on the event items may change. Also, it is worth mentioning that they only work in the new combat, old combat does not benefit.
Updated some front-end functionality to support the birthday event.
Made the item detail popup slightly less sensitive to scrolling when using a touch screen device.
The Birthday Pony from last year was renamed to Retired Birthday Pony. This year's Birthday Pony is unbreakable but Account Bound. Account Bound items cannot be traded between players. This is the first time this functionality is being used, so if you find a way to trade account bound items, please let me know. Any items found getting around the loop hole without being reported to me, Grumpy, will be removed from the game without any compensation.
January 13th, 2019
Combat drops now show up in the manual on the item pages. Should be sufficient to show you where, at what level, and which mob drops the item you are looking at. A future update will bring similar details to the combat page itself.
Updated some quest functionality in preparation for the birthday event.
The action service now uses the same performance improvements as the combat service! This basically means any version prior to 5.23.1 will not behave as expected, so be sure to make sure you're using the latest version!
The legendary weapons have been re-calibrated to more closely align with the weapons they are replacing. Spectral will mimic steel, Pearlescent will mimic elinvar and Glacial will mimic alluvium. The pyre dungeon weapons will mimic Adamantine when they are released. Their accuracy will stay the same as it was however.
January 13th, 2019
Personal shops now have a visual indicator that shows if the prices at which you are buying or selling are ideal. For example, if your shop is selling Oak Logs for 6 copper each, but the best price on the market is 5 copper each, it will show a red ▴ next to the price.
Some items are best described with a few words, such as Witch's Broomsticks. Now, little descriptions can be added to such items to describe what they do. This mostly applies to travel items like the Witch's Broomstick, Volundr Wings and Wedding Ring, as well as the Birthday Hat and Scarecrow's Scarf.
Witch's Broomsticks, Volundr Wings and Wedding Rings now show up under the Traveling category when using effect-based sorting.
The changelog will now show the last 3 months of updates. If you want to see older ones, just visit the Archive.
Updated the stats on the legendary weapons, most notably the new Glacial legendary weapons.
January 12th, 2019
The experience for Woven Seaweed Cloth has been fixed.
January 11th, 2019
Don't … but Your Homey 1 has created the :panic: emote!
You should now be able to more easily scroll your paperdoll / inventory on mobile without accidentally opening up the item detail modal.
Fixed minor bug where occasionally the action count would hang around if you cancel out of casting spells. Please let me know if you continue to see this.
Fixed a super rare edge case where leveling up on the last slot when adding to a garden or workshop would stop your action instead of continuing.
If you accidentally start planting something that is already growing in your garden, it will now update the existing entry instead of creating a new row. The same applies to workshops as well.
Fixed an issue where you would sometimes get sent to the town menu when getting a botcheck and you've been idle for a while.
Fixed the redundant scroll bars in the combat modal on some browsers. Should mostly impact Firefox and Mobile Safari. The changes have been tested in Chrome, Internet Explorer and Edge as well, so please let me know if you see any type of regression.
Updated the disconnect modal logic so that there is a longer delay before popping up. It should help in the cases where there is only a momentary network hiccup that doesn't otherwise affect your client.
January 9th, 2019
Fixed a minor bug with quests and item removal events.
Changed some back-end service architecture to hopefully reduce the chances of another outage we had yesterday. Let me know if you see any issues doing anything.
Updated the original 'Ancient' items to be grouped as 'Forgotten' > Subcategory. Should help fix some of them and also group them together to make it easier to work with them in your inventory.
Added the new legendary weapons to the Legendary Forge in Frusen Mountains, and updated the new seaweed tailoring actions so that they now show up in Insular Village.
January 8th, 2019
Reminder that the gingerbread gardens will be going away soon! On or after January 16th, they will be removed, so be sure to process all of your gingerbread dough.
Some new quest code has been released to support the new birthday quest that will be starting soon! January 16th at 00:00:00, the birthday event will begin and will run through January 23rd at 23:59:59. More information will be released soon.
Updated the recommended level for the Graveyard Dungeon to level 25 Combat since this is the first possible level at which you can get to the boss. This is only a visual change.
The Merfolk Dungeon has arrived to new combat! Combat Prototype Release Notes can refresh your memory about how dungeons work. You can find the merfolk dungeon in Silver Lagoon.
Woven Seaweed Robes have also arrived! They are the second tier sorcerer armor. Use at your own risk for now - the full set of sorcerer abilities have yet to be implemented, so the robes will make it more difficult to survive in dungeons.
Made several micro adjustments to some tailoring and cooking experience, as well as adjusted some of the drop rates for combat. Most notably, Shrimp Gumbo has dropped from 184 to 170, but Ostrich Omelettes have increased from 62 to 106. On the tailoring side of things, Spectral Robes have dropped from 80 to 69, but the Spectral Cloth has increased from 80 to 135.
January 5th, 2019
Like I mentioned a few weeks ago, the Gardens & Workshops panel is now behind a subscription. However, we are going to try something new this time around. You can either use it via subscription for 10 Snail Bucks per month, or you can enable it forever for 100 Snail Bucks.
Extended Botchecks have been updated to use the new subscription system. Should be mostly a transparent change, but extending botchecks from versions 5.23.6 and lower is no longer supported.
Updated the NEW Manual combat page to link to the combat release notes until more information is added.
Retired items now show a banner at the top of their page in the NEW Manual, indicating that they are retired.
The Enhanced Job Board subscription feature's price has been updated. You can now purchase it for 10 Snail Bucks for a month, or 100 Snail Bucks forever.
January 4th, 2019
The effect pages in the manual now show item upgrades!
Expanded the diminishing returns logic a bit in both the effect panel and in the item detail widget in an attempt to make it more clear what is happening with your effects.
The effect panel will now show you the total value of your effects, and if diminshing returns is affecting them, it will also show your effective effect. So if your total success is 400%, it will show you both your total success, as well as your Effective Success at 300%.
When you are consuming items, if diminshing returns will impact your final effect, it will show you what your total effect will be after consuming the item, which includes other active effects.
Fixed a bug where it wasn't possible to do an early botcheck from the combat modal on mobile devices.
January 3rd, 2019
The Gingerbread Gardens will be removed on or after January 16th. Be sure to process all of your Gingerbread ingredients before then!
Some new changes have been made available for combat! Read all about the changes on the Combat Changelog page.
The guild storage page should no longer take focus away from other input fields.
Sometimes the item upgrade and spell casting modal will not disappear when you switch to a different activity. This has been corrected.
Fixed a minor bug where PayPal will occasionally cause the Snail Buck modal to error out.
You can now use instant travel equipment from your inventory again, but it is from a button in the detail popup, and no longer has a confirmation screen.
Sal spent endless seconds changing the :no: emote. You can now use :no: and :yesno: , which was the original.
Some cooking experience and combat drop rates were adjusted slightly based on some revised calculations. The two biggest changes were Alligator Jambalaya going from 107 XP to 88 XP, and Alligator Skewers going from 168 XP to 137 XP.
January 1st, 2019
Added the Coconut Barrel, Larch Barrel, Cypress Barrel and Mulberry Barrel in preparation for some of the new booze content. Some existing booze will be changed to use the new barrels, so I am releasing these early so that people can start preparing.
December 29th, 2018
Are you tired of trying to find your traveling rings? You now use traveling rings directly from the travel panel! You no longer use traveling rings from the inventory.
In addition, traveling rings now show up under Consumables, under the Traveling category.
December 28th, 2018
A new recipe and some updated effects on the Drifting Isles.
|Consumable ||New Effect ||Old Effect |
|Ostrich Omelette || +50% Random Drops |
… for 3 mins (stacks)
| -5 Timer (Day) |
… for 30 mins
|Moonfish Salad || -5 Timer |
… for 60 mins
| -5 Timer (Night) |
… for 30 mins
|Fishcakes || -3 Timer (Drifting Isles) |
… for 60 mins
| -4 Timer (Drifting Isles) |
… for 30 mins
|Spinach Pie || |
+5% Double Drops
… for 60 mins
… for 60 mins
… for 15 mins (stacks)
… for 15 mins (stacks)
|Jar of Pickles || +5% Success |
… for 60 mins
| +5% Success |
… for 20 mins
|Fig Roll || -5 Minimum Timer |
… for 2 mins (stacks)
| N/A |
Olives, figs and mulberries can now be planted in your orchard, and orchards are accessible from the Drifting Isles.
December 28th, 2018
Updated the NEW Manual > Effects and the NEW Manual > Items > Equipment pages so that they properly differentiate between normally obtainable items and holiday or retired items.
Added some slightly better modification support to the manual, namely around the resources that go into making a modification - such as varnish, dyes and chromatic scales.
December 26th, 2018
The end of the year is upon us! I hope everybody has had a great 2018, and I hope 2019 is even better. To celebrate the end of the year, a special offer is available in the Snail Bucks shop. That offer will be available through January 7th.
This is more of a heads up that I made several small back-end changes in response to the brief outage we had yesterday. If you guys experience any weird behavior, let me, Grumpy, know. Weird behavior would mostly consist of clicking a button and nothing happens.
December 23rd, 2018
The carpentry levels to create dolomite tools are going to get a level adjustment. On average, their level will increase by about 5, which also means they will probably grant slightly more experience in some cases. That'll be released in a few days most likely, so wanted to give a heads up. In addition, Diorite Chisels will be changed to level 71 Carpentry to make, from level 64 Carpentry.
Fixed some minor issues around displaying banned players in the new guild panel.
Guild members, guild invites and guild bans now have case-insensitive sorting.
Fixed several minor issues around outfits. Some affected the mobile UI, which also affected people who have the Hover-Over Item Details setting disabled. And others affected the paperdoll display after switching outfits.
For items and item types that are used to build houses, their pages now show the houses / storages that they are used to build.
Updated some display logic for handling long item names in the paperdoll and inventory.
Chromatic obsidian and steel tools have arrived!
The milk type has been removed in favor of the simpler use of Buckets of Milk. With that said, Bottles of Milk have been converted into Buckets of Milk. In addition, Bottles of Milk have also been turned into Empty Bottles at a ratio of 2:1 - it's normally a 4:3 ratio, but you keep the uses of milk too, so I am only returning 50% of the bottles instead. It should be a fair compromise.
Too much to list here, but updated some of the log-specific equipment to their generic counterparts (e.g. sycamore fishing rod to celestial fishing rod). Also converted sycamore buckets to wooden buckets and updated the milk gathering action to use wooden buckets.
|Item ||New Effect ||Old Effect |
|Copal Bracelet ||+6% Double Drops ||+5% Double Drops |
|Jasper Bracelet ||+6% Success ||+5% Success |
|Lodestone Bracelet ||+30% Random Drops ||+20% Random Drops |
|Twilight Bracelet || |
+4% Double Drops
+20% Random Drops
-2 Timer - Mining
+20% Random Drops - Mining
|Volundr Headlamp || |
+25% Random Drops
+25% Random Drops - Night
Note that the effect shows up
as +50% Random Drops in
5.23.1 or earlier in the effect
|-2 Timer - Mining |
December 22nd, 2018
The guild panel has been rewritten to conform to the latest coding conventions. Ideally most of the existing functionality should all be working just like it did before. In addition to the old functionality, I've also released a few new features for guilds.
Guilds can now toggle open enrollment for new members. If a guild has open enrollment, players can come and go freely, with the exception of players who have been banned from the guild.
Sometimes a player is no longer welcome in a guild for one reason or another. When that happens, a guild is welcome to add them to their ban list. The ban list is mostly used for guilds with the open enrollment enabled so that the player cannot re-join the guild, but it can be used for record keeping purposes as well.
Guild chat notifications have returned! When a player joins or leaves your guild, you will receive an in-chat notification of the event. Is there a missing event? Let Grumpy know about it!
When kicking members from the guild, you have the option to just kick them, kick and add them to the ban list, or kick and add them back to the invite list, in the hopes that should they return some day, they will have an invite waiting for them.
Fixed some minor loading issues with gardens and workshops when logging in.
The Grow Timer effect works when starting a garden now.
There have been some pretty extensive updates to the logic that shows you your action / battle when you log back in or refresh, as well as for botchecks. I don't expect any changes to this logic, but with any large changes, there is always the possibility that I missed something. Let me know if you see anything out of the ordinary. Thanks!
Set the Paper Crown to retired.
Fixed some tailoring on the second map that erroneously required tier 3 shears.
Two of Your Homey 1's most recent quests have been added! Check them out under NEW Manual!
December 22nd, 2018
Winter has arrived once again (in the Northern Hemisphere anyway), and so have the winter botchecks! Now instead of confusing the pinecones with the acorns, you can confuse the snowflakes with the snowmen!
December 16th, 2018
The ability to click on a garden or a workshop in the new panel is finally here after all these long hours. It will not automatically start your action for you (yet), but it will bring you to the nearest location and highlight the garden or workshop you selected.
December 14th, 2018
Do you ever travel all the way to a different map, only to discover that your garden still has an hour left? Well I am pleased to introduce you to the Gardens & Workshops panel, which can be found right underneath your Journal! It will show you all of your gardens and workshops that currently have things waiting for you.
Due to their nature, you cannot click on them to travel since some of them have multiple locations. That might become a feature later on. Best of all, this feature is available just in time for the Gingerbread Garden event, which runs through the end of December!
With that said … this will become a subscription feature after the event is over. Exact details are still being worked out, so stay tuned for more information next year.
Fixed the level requirements for Jade Mortar & Pestles.
December 14th, 2018
Gingerbread Houses now require 3 Gingerbread Dough to make (down from 6 dough) and are good for 120 actions (up from 90 actions).
Gingerbread Rings have been added to the list of items you can make with Gingerbread Dough. Arguably the most boring holiday item to be released in a while, but can't say no to a free spell.
As interesting as it was, the original molasses and brown sugar process was confusing and made it too easy for players to accidentally lock themselves out of being able to make enough dough. This year, making molasses and brown sugar is now a single step process that relies on random drops. Don't worry though, you can still shoot yourself in the foot if you wear your Headless Horseman's Hat … so don't do that!
December 9th, 2018
The gingerbread garden event is returning on December 15th!
The new high scores are finally here! You can access them from NEW Manual > High Scores! There's still some functionality on the way, but you should be able to find everything you could before, and more.
Made a small bug fix to the shop filtering.
Made some small back end changes to gardens and workshops that should be invisible. I'm mentioning it nonetheless in case you guys notice anything out of the ordinary with regard to garden and workshop actions.
Added random events to the NEW Manual under each skill page.
December 5th, 2018
The special offers in the Snail Bucks shop have been removed. Stay tuned for more special offers!
December 3rd, 2018
Your Homey 1's first combat quest has arrived!
The quests in the manual are now organized by starting map instead of all together.
December 2nd, 2018
The support for combat quests has arrived! No new quests quite yet, those will be coming soon!
Fixed a bug where it was not possible to consume or equip items while upgrading houses under certain conditions.
Sometimes closing the storage upgrade modal would not actually stop you from upgrading, causing you to continue to upgrade in the background.
The house / storage filter no longer applies automatically when opening up your personal shop for the first time.
Fixed another place where the experience bonus wasn't showing the appropriate value.
Added some general performance improvements.
Changed the way anonymous Bonus Point purchases work. There is now a setting that will remember your choice. This applies to both direct bonus point purchases (from the Bonuses menu) as well as when making Snail Buck purchases that contain Bonus Points.
Removed the theme selector for now. Themes will come back in a later update!
December 1st, 2018
The wrong value for the experience bonus in the effect panel was shown. This has been corrected.
Fixed minor bug where the modification modal did not disappear when using the enhanced spellcasting while doing combat.
Running out of bonus points, but don't want people to see you buying them? No sweat! Just click the Buy Anonymously button and your purchase will be between you and me ;)
November 28th, 2018
Re-wrote the equip and unequip functionality. Should have no visible change, but mentioning in case you see anything weird.
Updated gold nugget drop rate ever so slightly.
Squid have magically turned into yellowtail!
November 27th, 2018
Updated some outfit logic to help ensure that you have the most up to date version of your outfits.
Fixed a small bug that sometimes prevented you from being able to see changes to your outfit.
Fixed another small bug that would hide the ability to update an equipped outfit when the Hide Skill Outfits setting was toggled.
Updated the item upgrade modal on mobile so that it doesn't prevent you from looking at your item panel.
Updated the way diminishing returns are calculated. Like I mentioned when I originally released diminishing returns, I will adjust if necessary. So, here is the inevitable adjustment! To put it simply, the amount required grows faster than before. I will show a simple comparison table between the old system and the new system to show how the progression compares. You will find that the initial values are actually more favorable.
|Actual Success||Old Consumed Value||New Consumed Value|
|100% ||100% ||100% |
|200% ||300% ||200% |
|300% ||600% ||400% |
|400% ||1,000% ||800% |
|500% ||1,500% ||1,600% |
|600% ||2,100% ||3,200% |
The experience bonus was also updated a little bit to fit in with the changes noted above. In general, the experience costs a little bit less bonus points for the same amount of XP% when first starting out, but grows exponentially more as you start to go higher.
November 26th, 2018
After nearly a decade … the ability to update any outfit has arrived! Simply equip the outfit you want to modify, add / remove items, and then save! It couldn't be easier.
Some of the action modals (specifically spells and item upgrades) would sometimes be closed by other modals (bonuses for example). This has been fixed. You should now be able to enable that sweet, sweet experience bonus while writing those sappy valentine cards!
The item upgrade modal will now show up inside the inventory on mobile.
I've disabled the new Auto-Equip Outfit functionality for now. After some testing, and preliminary feedback from others, I am not sure if the feature is going to work as well as intended. I will be back to the drawing board for this feature.
Moved some of the new outfit functionality to the outfit panel and out of the combat / action modals.
November 25th, 2018
Fixed Roasted Turkey w/ Fixings so that it uses the right effect.
When you have the Enhanced Spell-Casting perk enabled, upgrading Valentine Cards will now auto-resume your last action just like spells do!
Updated the item modification UI to use the latest and greatest code! Now your mana and resources will update appropriately.
Reverted the jerky changes, pending further consideration.
Searching for gator will yield alligator items! Have some common slang you'd like to see show up in the item search? Send me a message!
November 24th, 2018
Outfits have gotten several upgrades!
- Your currently equipped outfit will now show up inside of your paperdoll. Since this is new functionality, you will need to equip an outfit first for this to work.
- You can associate your currently equipped items with the skill you are currently doing with the click of a button.
- If an item from your outfit is unequipped, you can re-equip the item from your inventory by clicking on the dimmed out item!
- Hate the ugly blue button and never use outfits? No problem! Just disable the functionality from Settings > General.
- And last but not least …
The enhanced spell-casting feature now works with the combat prototype!
Your Homey 1's most recent quest has been released!
Switching between different devices and between actions and combat would sometimes show double botcheck bars in the mobile UI. This has been fixed.
Fixed a minor bug with some quest text that did not show up when doing custom actions.
Jerky has been changed slightly. Instead of offering 2% and 3% DD for the new foods, they will only offer 1% DD.
Bamboo Cutting Boards now go in the Left Hand equipment slot.
November 21st, 2018
Added the botcheck to the mobile UI when doing combat! More information will be added at a later point in time.
Fixed a minor bug that did not show the modified experience when using the new experience bonus.
Fixed a minor bug that sometimes caused the spell casting UI to stick around, specifically while traveling.
Updated the giant disconnect menu with a friendly reminder that you are still working in the background.
The manual will now indicate when you cannot do an action based on your level.
Modifications in the manual will now show the break rate for that modification / item combination. No more math involved!*
* Disclaimer: You still need to do math for superiors.
The botcheck now shows up in the manual! Now you never have to worry about missing a botcheck while learning about the wonderful things you can do in the game.
Your copper is now shown on the buy / sell menu for items (which is especially useful for the mobile UI).
Updated the game mechanics page for the success effect and included the table for diminishing returns.
Added Varnished Northern Fishing Rods and Gilded Archipelagic Fishing Rods.
Mangoes weigh 20 pebbles now.
King Crabs, Lobsters and Lobster Tails now weigh less!
November 20th, 2018
The Thanksgiving event has started! You can find Turkey Coins by doing anything in the world. The shop is available everywhere. The Turkey Coins will stop dropping November 25th at 23:59:59.
Your Homey 1 has written more quests for us to enjoy! Check them out in the NEW Manual > Quests.
Fixed a bug with the Violin and how it handles the Magic requirement for its mana regeneration.
Added some new journal support for workshop and garden actions to support the new quests.
You can now do Job Board jobs while wearing your Headless Horseman's Hat as long as the job does not have any random drops.
The various combat foods have been rebalanced, along with a few of the drop rates in the new hunting functionality. Read about the < Food Changes > here.
November 18th, 2018
The new combat prototype is here! You can read more about it on the < Combat Prototype Release Notes > page.
You can find the prototype by going to the big red Combat > NEW Battle! button.
You can now exchange Bonus Points for additional experience! The experience point bonus works on the same diminishing returns system as success does, except the diminishing returns start at 25% instead of 100%.
For example, you can get an additional 25% experience for the low, low price of 100 Bonus Points per hour! For comparison, you can get +100% experience for 1,000 Bonus Points per hour. It is up to you how much experience you want and for how long. I hope everyone enjoys this new addition.
Please note that this does not affect the legacy combat system. It only affects the new combat prototype and actions. It also will never apply to quest rewards either.
To celebrate the introduction of this new bonus, there is a special offer available when purchasing Snail Bucks! Head on over to Get More from the game screen to learn more. This offer will end at the end of November. I also gave everybody a special gift of 5,000 Bonus Points in case you don't have any.
Added the ability to remove an entry from your personal shop when it has a count of 0 items.
Fixed a minor bug that sometimes prevented location-specific things from loading when the game starts up.
Made a very tiny improvement to how the clock is rendered. Should improve performance ever so slightly.
Success now shows up alongside Random Drops and Double Drops, pulling together all current and future effects that will be affected by diminishing returns.
November 2nd, 2018
Fixed a bug that prevented you from viewing all shop logs on mobile devices.
Consuming bonuses while in combat will now automatically activate while fighting.
Improved the way item searches work. Some examples of new things you can search for include - mining tool, travel, total mana and double feet to name a few. Play around with it! Is there something missing? Let me know and I can see if I can add it.
Fixed the tool level for obsidian katanas.
Ice needles now show up under cooking materials.
The Grieving Widower and the Journeyman Carpenter quests are here!
October 27th, 2018
If you missed it, be sure to read up on 5.21.70 about the Halloween Event!
Trick! There was a bug where the Scarecrow's Scarf did not do what it was intended to do. Treat! That bug has been fixed.
Fixed a minor bug that showed 0-count personal shop contents in the item summary widget and the manual.
You can now click on an item in your inventory when adding all of that item to a player trade.
Preference changes made on one device will now carry over automatically to another device when switching over.
Added the author in the manual for player-contributed quests.
The NEW Manual will now show you your personal base success rates.
Tropical Fishing Rods use Tropical Logs instead of Bamboo now.
Bottles of Honey have been converted into Empty Bottles (1:1 ratio).
Brass Ingots have been converted into Lumps of Coal (1:2 ratio).
Clockwork Vials have been converted into Lumps of Coal (1:10 ratio).
The manual now shows Cypress Logs instead of Petrified Logs for buildings.
October 27th, 2018
Halloween is here! You can find Spooky Coins all throughout the world while doing anything. These coins will stop dropping November 1st at 23:59:59.
The ever so spooky Scarecrow's Scarf has been added to the Spooky Shop!
Older versions of the game do not show when holiday shops close correctly. This has been corrected in this version.
Fixed some display elements for the holiday shop equipment.
October 21st, 2018
Personal shop contents now show up in the item search! This further improves the ability to use your personal shop as both a shop AND a globally accessible storage, making it even easier to have access to your most frequently used things anywhere you go.
Adjusted the colors of the houses / storages in the item search panel and manual to match the colors in the item search widget.
October 21st, 2018
The personal shop transaction logs are finally here! You can find them in the Marketplace, next to the purple Manage button.
Bumped up the total number of logs displayed in the guild storage logs.
Adjusted the UI ever so slightly for the guild storage logs.
October 17th, 2018
Fixed a bug where double drops did not affect custom quest actions.
The retired items have been converted into their most appropriate replacement item. In some cases, there was a good 1:1 replacement, and in others, there wasn't. To compensate, the items that did not have a good replacement have been turned into Archipelagic Coins, which can be traded in in Fiery Port.
|Old Item||New Item|
|1 Sesame Oil||3 Brown Rice|
|1 Dried Jellyfish||4 Shrimp|
|1 Alligator Stew||1 Shrimp Gumbo|
|1 Jellyfish Salad||1 Alligator Skewer|
Converted into Archipelagic Coins - Sesame Jellyfish, Ancient Vases, Sea Lettuce, Bladderwort, Pitcher Plant, Sundew, Venus Flytrap, Bladderwort Extract, Sundew Extract, Venus Flytrap Extract, Water Breathing Potions
Readjusted the level for summoning runes.
Converted Iron Spatulas to Iron Frying Pans and deleted Iron Spatulas.
October 16th, 2018
This will probably be the last big retroactive update of this kind. The archipelago content left much to be desired, so I hope this update helps close the many gaps in the level 45 to 60 range (for many skills). There are still more updates to come, but they will be mostly additive updates.
I hope everyone likes the new content. I have had to retire quite a bit of content in this update in order to get a better fit for all of the new stuff, which mostly includes new foods and potions. And remember, nothing is ever set in stone. Is there something that you absolutely hate in this update (or future updates)? Open up a dialogue with me and we can talk about it! I've created a new forum section called Feedback under Game Development for such a thing!
Fixed a minor bug where the wrong garden / workshop is sometimes displayed if changing which garden / workshop you're working in while on a different device.
Fixed a bug with the job board houses in Internet Explorer.
Fixed a minor bug with custom quest actions and starting locations.
Fixed a minor bug with hydrating quest actions after refreshing or switching devices.
We're going to try something new. I've lifted the cap on the amount of +Success you can get. The cap used to be 200%, but now it will work on diminishing returns. Refer to the following table …
|Actual Success||Consumed Value||Total Consumed Value|
|0 to 100%||100%|| |
|100% to 200%||200%|| |
|200% to 300%||300%|| |
|300% to 400%||400%|| |
In other words, it gets more and more expensive to increase your +Success past 100%, but it increases your chances of getting superior equipment (in the case of making equipment). Outside of equipment, it still has no additional effect. This table is not all inclusive - you can continue to go as high as you would like. I also haven't updated any in-game descriptions of success. Considering how the prototype period goes, I will adjust if necessary, then update the in-game descriptions.
If this goes well, I will most likely apply the same logic to random drops and double drops.
Accepting a quest will now automatically open up the journal if it is collapsed.
The ability to cast spells is no longer hidden at level 1.
Some delicious new foods and potions.
|Shrimp Gumbo||-4 Timer for 60 mins|
|Peach Cobbler||-5 Min. Timer for 1 min (stacks)|
|Shrimp Etouffee||+100% Random Drops for 3 mins (stacks)|
|Alligator Jambalaya||+100% Success for 3 mins (stacks)|
|Alligator Skewer||+100% Double Drops for 3 mins (stacks)|
|Potion of Blooming IV||-5 Grow Time for 5 actions|
Satchels now grant +1,000 Capacity, up from +200 Capacity.
Quartz Sand is now its own action at level 60, and is no longer a random drop of Diorite mining.
Gathering levels have been lowered in the Northern Province, Archipelago and Drifting Isles. Gathering experience has also gone through some recalculations. In most cases, the experience hasn't deviated much in either direction with the exception of filling botas. Their experience has been lowered dramatically.
Spell Duration foods and potions have been recalibrated.
|Apple Cider||+20 for 1 Spell||+15 for 1 Spell|
|Bacon Wrapped Trout||+3 for 3 Spells||+6 for 3 Spells|
|Yellowtail Sushi||+3 for 3 Spells||+6 for 3 Spells|
|Caviar||+3 for 3 Spells||+8 for 3 Spells|
|Potion of Enduring Flame||+25 for 3 Spells||+10 for 3 Spells|
Adamantine Spatulas have become Adamantine Frying Pans.
The flower garden now requires water.
Cypress Logs (formerly Petrified Logs) now drop peat moss and copals.
Hiking in the Jungle is now level 15 Speed and Hiking in the Celestial Oasis is now level 75 Speed. Experience has been updated to reflect this.
Summoning runes now all require 1 mana. This was done to balance content that uses runes.
Orchards are now present in the Archipelago where you can grow peaches and tangerines. Tangerines do not have a use yet. They will be used in Alchemy.
The recipes for exploding potions and potions of enduring flame have changed. This was mostly to help break up the resources from hiking and combat, and to allow for some resources to be used elsewhere (implemented as part of this update and future updates).
Some things have been renamed.
|Petrified Log||Cypress Log|
|Jellyfish Net||Shrimp Nets|
|Sesame Seeds||Brown Rice|
|Carrots||Green Bell Peppers|
|Kale Leaves||Wild Celery|
|Spring Onions||Red Onions|
|Shimmering Powder||Crushed White Runes|
|Void Powder||Crushed Black Runes|
|Cerulean Powder||Crushed Twilight Runes|
|Alizarin Powder||Crushed Dawn Runes|
|Petrified *||Archipelagic *|
The following places have been retired.
|Swamp Garden||To avoid oversaturation, the swamp garden has been retired in favor of more focus on the seaside garden. Swamp Garden experience will get merged into Seaside Garden experience in a later update.|
|Carnivorous Plants||Same reason as swamp gardens. The only exception to this is peat moss, which can now be found while chopping cypress logs.|
|Diving||Diving did not offer enough content to be worth continuing.|
October 12th, 2018
As some of you may remember, I removed the ability to remove copper from your old guild shops some months ago. Well, if you are the guild leader of a guild that has old shops that still have copper in them, I have gone ahead and sent you a package containing all of the copper that was in your shops. You can access it via Merchants > Player Trade.
Everlasting Feast has arrived! It is the new Cooking Double Drop spell from the spell contest. A refresh will be necessary for the new spell to show up.
There will most likely be some adjustments made to how spell levels work, so for the time being, the new spell's level is the same as the lowest level double drop spell.
October 6th, 2018
You will now receive level up notifications when your gardens or workshops gain a level!
Dulcimers and other items with the spell duration effect will now only break while casting spells, instead of having a chance to break while doing anything. Note that if the item has another effect that is active, it can still break while doing anything.
If you begin to work on an expired event, it will now disappear from the town view.
Fixed a minor bug where the dulcimer's mana regeneration effect would mysteriously show up on other items.
Removed the ability to accidentally set your shop's buy price to a higher value than your sell price.
The Perks and Bonuses menus now behave consistently on the mobile UI.
Improved some travel logic for the case when you attempt to travel to the same location you are currently in.
September 28th, 2018
Chat will now warn you if you attempt to re-whisper a player without actually whispering them in the first place.
Fixed a small bug with continuing compound upgrades after a refresh.
Made a small adjustment to when actions are re-hydrated (when you come back from being offline). This should help in some cases where you are presented with incorrect information (the wrong garden for example).
Item weights and deleted items are now calculated appropriately in all cases.
The skill names in the Skill panel will now open the NEW Manual skill pages instead of the old manual skill pages.
Updated many success messages so that they better handle double drops.
The beads you make will no longer be "beaufitul".
Fixed lobster trap experience.
Fixed all smithing tool requirements and their associated failure messages.
September 22nd, 2018
On mobile devices, under certain conditions, it was possible to accidentally move stuff into and out of houses and storages by opening the item detail modal. This has been fixed.
Fixed a bug with double drops and using Bottles of Rum in combat.
Made some back-end changes with how effects are calculated. This should not result in any noticeable changes, but if you see anything weird with effects, such as effects not being applied or effects not updating like you are expecting, please reach out to Grumpy.
The guild storage level requirements can now be found in the NEW Manual > Buildings > Guild Storages page.
Added the Fleet Foot spell, which grants -2 Speed Timer. The spell levels are going to be adjusted at some point in the near future, so for now, Fleet Foot is going to be a level 1 spell. Note that you may need to do a hard refresh for the spell to show up.
Fixed the violin so that it uses level 30 Magic instead of level 30 Combat.
September 16th, 2018
There was an unfortunate mishap during the process of converting the old style armor into the new style armor. In many cases, any fractional amounts of armor were lost, which includes quantities that should have been 1 but instead became 0. This means you may need to recreate your outfits and re-equip your armor. Given the nature of the hiccup, I cannot recover the missing armor. Instead, I have compensated everybody with 20,000 copper to help replinish any missing armor. My apologies for the mishap.
Fixed the Mystic Mortar & Pestle to fulfill the Mortar & Pestle tool type.
Updated the Game Mechanics page to include success per level.
Wooden buckets now have higher requirements.
Retired all old multi-piece metal, stone and leather armor and replaced it with single-piece armor.
Stone armor has been completely retired. Refer to the table below for their replacements.
Some things have been renamed / merged.
|Obsidian Armor||Steel Chainmail|
|Dolomite Armor||Alluvium Chainmail|
|Diorite Armor||Adamantine Chainmail|
|Alligator Hide||Swamp Hide|
|Alligator Armor||Swamp Hide Armor|
|Frost Armor||Snow Fur Armor|
|Empty Vial||Empty Bottle|
|Empty Vat||Wooden Bucket|
|Steel Shovel||Iron Shovel|
Adjusted some existing carpentry and tailoring experience. This includes both experience increases and decreases.
Thunderstorms are now back to their original frequency.
Set a few of the items that were recently deprecated to retired to avoid confusion (including but not limited to Clockwork Compasses and some of the old potions in Cadenberge Territory).
August 28th, 2018
Added spells to the Magic skill page in the NEW Manual.
Added random event information to the NEW Manual.
Fixed a bug where the new effect grouping doesn't affect houses / storages.
The manual will now show random drop percentages if the percentage exceeds 20%.
Added the time of day requirements to the action modal (e.g. planting nightshade now shows the Night requirement).
August 27th, 2018
The effect grouping setting for equipment and consumables has been split up. This means you will need to re-toggle one or both settings if you were using the setting before.
The Old Houses are finally gone! The conversion has taken place, so if you had any old houses, they have been converted into the new house structure. If you had more than one house in a given location, those houses have been merged into a single larger house.
August 26th, 2018
Modifications have a special new mechanic - modified break rates. They are not listed anywhere yet, but now modifications can have custom break rates. A few key examples …
|Modification||Break Rate Multipler|
|Varnished / Gilded||0.10|
|Nimble / Burly / Learned||0.25|
This means if you have a Varnished Jade Pickaxe for example, it will go from a base 1.4 % break rate to 0.07% break rate for being superior and varnished.
August 25th, 2018
The tabbed chat setting has been moved into the main chat UI to help facilitate easier switching between the two settings.
In the new effect sorting view, the tools now group by skill instead of the tool name (e.g. Hatchets now show up as Woodcutting).
Fixed a minor bug with the Enhanced Spell-Casting feature not expiring correctly.
Existing Mortars and Pestles have been updated to follow the new pattern, and all of the missing Mortar & Pestle tools have been added.
August 25th, 2018
Fixed a relatively rare bug with the new tabbed chat notifications where the notification will decide to stick around.
When re-whispering in the tabbed chat, it will show who you are rewhispering once again! No more awkward mis-whispers.
Updated the grouping on the new effects sorting to separate Armor and Weapons.
Tools now show up in their own category, with the tool type showing up as the subcategory.
August 24th, 2018
As promised, basic channel notifications are here! When somebody says something in an inactive channel, there will be a little * next to the channel name. It is worth noting that a refresh will also clear notifications. They do not persist across refreshes / devices.
Introducing the effect sorting prototype! Now you can toggle sorting your Equipment and Consumable items by their effects instead of their category. Simply go to Settings > Sort By Effects to enable the setting. This is still a prototype, so feedback is more than welcome!
August 24th, 2018
Introducing the tabbed chat channel prototype! Simply go to Settings > Tabbed Chat Channels to enable the setting. It will allow you to use chat tabs instead of seeing all channels at once. I plan on adding channel notifications to inactive tabs in a future update.
August 22nd, 2018
Italics have returned at long last! I unfortunately store the data in a different way now, so the criteria for getting italics has changed from spending $50 to buying 500 Snail Bucks.
The botcheck timer now shows up on the working screen when on mobile.
August 18th, 2018
The break rate for metal and stone tools has been lowered to improve the time : value ratio for making them.
Some of the adamantine tools have been bumped up to requiring two ingots instead of one. The experience has been updated to reflect this.
Stone tools have had some resource updates. For balance purposes, obsidian and diorite tools now use two stones per tool, while dolomite uses three stones per tool. The experience per tool has been updated to reflect this.
Added Northern Fishing Rods to take the place of the Tier 3 Fishing Rod tool.
Apple Cider and Pumpkin Ales are ready for September! A couple of changes have been made to these items …
- Apple Cider now requires 6 apples (from 3 Apples).
- Pumpkin Ales now require 2 pumpkins (from 1 Pumpkin).
- Pumpkin Ales are now -2 Timer for 30 Minutes (from -2 Timer for 20 Minutes).
Jade mining and jade tools have made their way to the Northern Province!
Obsidian tools have been adjusted for tier 2, which means they have -2 Timer instead of -4 Timer.
The ability to make obsidian armor has been removed but you can still wear existing items.
The ability to make brass-related items has been removed but you can still wear existing items.
The ability to make silver items has been removed but you can still wear existing items.
Finding thunder eggs while using obsidian has been removed from the actions, but added as a possible drop when using obsidian. The Random Drops effect does not affect these types of drops.
August 18th, 2018
At long last, random events have returned! Right now the only random event active is thunderstorms, but starting on September 1st, random apple picking will return as well. You will be able to click 'Travel' in chat to travel to that location (but you'll need to start the action yourself - there are future plans to add that capability).
Viewing prices from the manual now closes the manual.
Moving items to and from storages will now automatically hide the little item popup.
Replaced the old clock with a brand new clock (will hopefully prevent the version link from sticking).
Fixed a bug where having Stripe disabled will prevent you from being able to use PayPal.
August 13th, 2018
Introducing Enhanced Spell-Casting! You can find it from Perks in your player summary, right above your mana.
Each subscription (besides Extended Botchecks) can be enabled for a free 7 day trial if you have not yet enabled them. Perfect timing to try out that Enhanced Spell-Casting feature or maybe put some Smithing jobs up!
Easter Pendants magically turned back into Golden Eggs.
August 12th, 2018
Additional support for modifications have been added to the manual. They now show up on item pages (for example, Linen Shirts will now show each modification).
Varnished item sets are now (1) -2 Timer and (2) +4% Double Drops and only apply to Elinvar tools. Existing gilded items will maintain their upgrades, but are not available in the marketplace.
Gilded item sets are now (1) -3 Timer and (2) +6% Double Drops, and only apply to Alluvium and Dolomite tools. Existing varnished items will maintain their upgrades, but are not available in the marketplace.
Festive Scarves now get +10 Total Mana.
Timers, besides Magic and Speed, are now automatically calculated. This means that some timers will be higher while other timers will be lower. Fishing, Mining and Woodcutting have already been adjusted in a previous update, so they will remain unaffected.
August 11th, 2018
Introducing the new and improved PayPal payment option! For those of you who like to use PayPal, you can now access it following the same instructions found below in 5.21.51.
The mobile Get More button will now actually let you Get More!
August 10th, 2018
Introducing the Stripe checkout option! You can now painlessly support the game by heading on over to Get More as shown in the picture below.A couple of the pricing options have changed (by at most 40 Snail Bucks), so I have added a special promotional offer to celebrate this release! Offer ends at midnight on 08/19.
Lastly, some of the higher options come with Bonus Points instead of more Snail Bucks. Bonus Points will be getting an additional use soon, so stay tuned for that update!
Superior dulcimers now come with double the Spell Duration!
Bonus point purchases now show up in chat again.
August 5th, 2018
Added the percent chance of getting back an item when a resource is consumed by an action to the item pages in the manual.
You can now create multiple jobs without having to refresh first!
Made this very changelog page mobile-friendly.
Made the login page, along with the password reset pages, mobile-friendly.
August 4th, 2018
Added this changelog page, which is accessible from clicking on the version in the top right hand side of your screen.
Added a little notification when your client becomes out of date.
The item page in the manual will now show the item counts in the About section. For example, Buckets of Milk will show 5 uses.
The item page in the manual will now show the item returned in the About section when it is consumed as a resource. For example, Buckets of Milk show that you can get a Wooden Bucket when it is consumed.
Added a description for the combat skill, directing people to use the old combat page for now.
For items acquired from or used in Gardens / Workshops, a link has been added to their page in the manual to quickly navigate to that Garden's / Workshop's page.
Fixed the ability to manage item prices when the Item Detail Hover setting was disabled.
If you change locations while your client is offline, it will make sure you appear in the right location when you reconnect.
August 3rd, 2018
Added outfits to the mobile UI.
It is no longer possible to change account information without first registering your account.
July 28th, 2018
Added some quest functionality for the case when you do not have all of the requirements necessary for the the next leg of a quest.
Fixed a minor bug that would sometimes prevent you from buying or selling items in the marketplace, needing a refresh to fix.
Changed some wording in the manual around the gardens & workshop pages.
Some general cleanup of some unused CSS classes.
July 26th, 2018
The Old Marketplace has finally been deprecated! If you had any fulfilled market requests, or were buying any items, that copper already made its way into the copper you are carrying. If you were selling any items, or had items waiting for you to pick up, those items have been returned to you in a package sent by Amaranthine (imaginative, I know).
Fixed some styles for manual links.
Added some additional 'Learn More' links for easier manual navigation from the game.
Added some additional descriptive text to the manual to help explain certain things better.
July 21st, 2018
Fixed a bug with bonuses where it would error out but still trigger the bonus.
July 21st, 2018
The gathering update has been completed in Cadenberge Territory. Like I mentioned in another forum post, I left the picking levels alone for this update so you can still clear out existing crops if you lost the ability to pick them, but will be updating them in a few days. After that, you'll just need to get the level to pick them.
Added the new game mechanics page.
Added the new garden and workshop pages in the manual.
For primary drop actions with many drops (hiking for example), the drop rate has been added to the manual to make it clear that you can increase that rate with the Random Drops effect.
Fixed a small UI bug with showing the wrong value for superior tools.
Fisheries are now considered Workshops.
The game will no longer max out the amount you type into the consumable items. This will hopefully reduce the frequency of accidentally consuming the wrong thing.
Expanded a bunch of descriptive text for the various effects to help explain them a little bit better.
July 17th, 2018
The Carpentry, Smithing and Tailoring updates on Cadenberge Territory have been made. Please let me know if you see anything out of the ordinary with the new content. You may need to clear your cache to see some of the changes.
The new tool page has been added. You can find it from NEW Manual > Items > Tools. You can also click on the tools from the actions in the manual to go to the page specific for that tool.
Fixed a bug where, on certain item actions, the price list isn't automatically re-fetched.
The tool tiers for various actions / tools have been cleaned up.
July 16th, 2018
Introducing the new Armor slot. This will be the slot you use to for your single set of armor. This is in preparation for the armor sets that will be replacing the original 5 and 6 piece armor sets. More details to follow.
Fixed a bug on some mobile devices where the new item search goes off-screen.
Fixed a bug where it was not possible to close out of one of the travel modals.
Fixed a minor bug with the bonus menu sometimes not having an effect selected.
Updated the alcohol actions in the manual to be separate from the normal actions you can do for each skill.
July 9th, 2018
Updated the item search panel in the top right to use the latest and greatest architecture.
The item search panel now has a single button to click to reduce confusion - from the item detail panel you can view where your items are, how much they are going for in the marketplace, and includes a link to the manual.
The item search functionality also works on mobile!
Updated the way the manual is rendered too - let me know if you see any issues with it.
July 8th, 2018
You can now view item details from the marketplace while on mobile and when the item detail hover setting is disabled.