November 18th, 2018
The new combat prototype is here! You can read more about it on the < Combat Prototype Release Notes > page.
You can find the prototype by going to the big red Combat > NEW Battle! button.
You can now exchange Bonus Points for additional experience! The experience point bonus works on the same diminishing returns system as success does, except the diminishing returns start at 25% instead of 100%.
For example, you can get an additional 25% experience for the low, low price of 100 Bonus Points per hour! For comparison, you can get +100% experience for 1,000 Bonus Points per hour. It is up to you how much experience you want and for how long. I hope everyone enjoys this new addition.
Please note that this does not affect the legacy combat system. It only affects the new combat prototype and actions. It also will never apply to quest rewards either.
To celebrate the introduction of this new bonus, there is a special offer available when purchasing Snail Bucks! Head on over to Get More from the game screen to learn more. This offer will end at the end of November. I also gave everybody a special gift of 5,000 Bonus Points in case you don't have any.
Added the ability to remove an entry from your personal shop when it has a count of 0 items.
Fixed a minor bug that sometimes prevented location-specific things from loading when the game starts up.
Made a very tiny improvement to how the clock is rendered. Should improve performance ever so slightly.
Success now shows up alongside Random Drops and Double Drops, pulling together all current and future effects that will be affected by diminishing returns.
November 2nd, 2018
Fixed a bug that prevented you from viewing all shop logs on mobile devices.
Consuming bonuses while in combat will now automatically activate while fighting.
Improved the way item searches work. Some examples of new things you can search for include - mining tool, travel, total mana and double feet to name a few. Play around with it! Is there something missing? Let me know and I can see if I can add it.
Fixed the tool level for obsidian katanas.
Ice needles now show up under cooking materials.
The Grieving Widower and the Journeyman Carpenter quests are here!
October 27th, 2018
If you missed it, be sure to read up on 5.21.70 about the Halloween Event!
Trick! There was a bug where the Scarecrow's Scarf did not do what it was intended to do. Treat! That bug has been fixed.
Fixed a minor bug that showed 0-count personal shop contents in the item summary widget and the manual.
You can now click on an item in your inventory when adding all of that item to a player trade.
Preference changes made on one device will now carry over automatically to another device when switching over.
Added the author in the manual for player-contributed quests.
The NEW Manual will now show you your personal base success rates.
Tropical Fishing Rods use Tropical Logs instead of Bamboo now.
Bottles of Honey have been converted into Empty Bottles (1:1 ratio).
Brass Ingots have been converted into Lumps of Coal (1:2 ratio).
Clockwork Vials have been converted into Lumps of Coal (1:10 ratio).
The manual now shows Cypress Logs instead of Petrified Logs for buildings.
October 27th, 2018
Halloween is here! You can find Spooky Coins all throughout the world while doing anything. These coins will stop dropping November 1st at 23:59:59.
The ever so spooky Scarecrow's Scarf has been added to the Spooky Shop!
Older versions of the game do not show when holiday shops close correctly. This has been corrected in this version.
Fixed some display elements for the holiday shop equipment.
October 21st, 2018
Personal shop contents now show up in the item search! This further improves the ability to use your personal shop as both a shop AND a globally accessible storage, making it even easier to have access to your most frequently used things anywhere you go.
Adjusted the colors of the houses / storages in the item search panel and manual to match the colors in the item search widget.
October 21st, 2018
The personal shop transaction logs are finally here! You can find them in the Marketplace, next to the purple Manage button.
Bumped up the total number of logs displayed in the guild storage logs.
Adjusted the UI ever so slightly for the guild storage logs.
October 17th, 2018
Fixed a bug where double drops did not affect custom quest actions.
The retired items have been converted into their most appropriate replacement item. In some cases, there was a good 1:1 replacement, and in others, there wasn't. To compensate, the items that did not have a good replacement have been turned into Archipelagic Coins, which can be traded in in Fiery Port.
|Old Item||New Item|
|1 Sesame Oil||3 Brown Rice|
|1 Dried Jellyfish||4 Shrimp|
|1 Alligator Stew||1 Shrimp Gumbo|
|1 Jellyfish Salad||1 Alligator Skewer|
Converted into Archipelagic Coins - Sesame Jellyfish, Ancient Vases, Sea Lettuce, Bladderwort, Pitcher Plant, Sundew, Venus Flytrap, Bladderwort Extract, Sundew Extract, Venus Flytrap Extract, Water Breathing Potions
Readjusted the level for summoning runes.
Converted Iron Spatulas to Iron Frying Pans and deleted Iron Spatulas.
October 16th, 2018
This will probably be the last big retroactive update of this kind. The archipelago content left much to be desired, so I hope this update helps close the many gaps in the level 45 to 60 range (for many skills). There are still more updates to come, but they will be mostly additive updates.
I hope everyone likes the new content. I have had to retire quite a bit of content in this update in order to get a better fit for all of the new stuff, which mostly includes new foods and potions. And remember, nothing is ever set in stone. Is there something that you absolutely hate in this update (or future updates)? Open up a dialogue with me and we can talk about it! I've created a new forum section called Feedback under Game Development for such a thing!
Fixed a minor bug where the wrong garden / workshop is sometimes displayed if changing which garden / workshop you're working in while on a different device.
Fixed a bug with the job board houses in Internet Explorer.
Fixed a minor bug with custom quest actions and starting locations.
Fixed a minor bug with hydrating quest actions after refreshing or switching devices.
We're going to try something new. I've lifted the cap on the amount of +Success you can get. The cap used to be 200%, but now it will work on diminishing returns. Refer to the following table …
|Actual Success||Consumed Value||Total Consumed Value|
|0 to 100%||100%|| |
|100% to 200%||200%|| |
|200% to 300%||300%|| |
|300% to 400%||400%|| |
In other words, it gets more and more expensive to increase your +Success past 100%, but it increases your chances of getting superior equipment (in the case of making equipment). Outside of equipment, it still has no additional effect. This table is not all inclusive - you can continue to go as high as you would like. I also haven't updated any in-game descriptions of success. Considering how the prototype period goes, I will adjust if necessary, then update the in-game descriptions.
If this goes well, I will most likely apply the same logic to random drops and double drops.
Accepting a quest will now automatically open up the journal if it is collapsed.
The ability to cast spells is no longer hidden at level 1.
Some delicious new foods and potions.
|Shrimp Gumbo||-4 Timer for 60 mins|
|Peach Cobbler||-5 Min. Timer for 1 min (stacks)|
|Shrimp Etouffee||+100% Random Drops for 3 mins (stacks)|
|Alligator Jambalaya||+100% Success for 3 mins (stacks)|
|Alligator Skewer||+100% Double Drops for 3 mins (stacks)|
|Potion of Blooming IV||-5 Grow Time for 5 actions|
Satchels now grant +1,000 Capacity, up from +200 Capacity.
Quartz Sand is now its own action at level 60, and is no longer a random drop of Diorite mining.
Gathering levels have been lowered in the Northern Province, Archipelago and Drifting Isles. Gathering experience has also gone through some recalculations. In most cases, the experience hasn't deviated much in either direction with the exception of filling botas. Their experience has been lowered dramatically.
Spell Duration foods and potions have been recalibrated.
|Apple Cider||+20 for 1 Spell||+15 for 1 Spell|
|Bacon Wrapped Trout||+3 for 3 Spells||+6 for 3 Spells|
|Yellowtail Sushi||+3 for 3 Spells||+6 for 3 Spells|
|Caviar||+3 for 3 Spells||+8 for 3 Spells|
|Potion of Enduring Flame||+25 for 3 Spells||+10 for 3 Spells|
Adamantine Spatulas have become Adamantine Frying Pans.
The flower garden now requires water.
Cypress Logs (formerly Petrified Logs) now drop peat moss and copals.
Hiking in the Jungle is now level 15 Speed and Hiking in the Celestial Oasis is now level 75 Speed. Experience has been updated to reflect this.
Summoning runes now all require 1 mana. This was done to balance content that uses runes.
Orchards are now present in the Archipelago where you can grow peaches and tangerines. Tangerines do not have a use yet. They will be used in Alchemy.
The recipes for exploding potions and potions of enduring flame have changed. This was mostly to help break up the resources from hiking and combat, and to allow for some resources to be used elsewhere (implemented as part of this update and future updates).
Some things have been renamed.
|Petrified Log||Cypress Log|
|Jellyfish Net||Shrimp Nets|
|Sesame Seeds||Brown Rice|
|Carrots||Green Bell Peppers|
|Kale Leaves||Wild Celery|
|Spring Onions||Red Onions|
|Shimmering Powder||Crushed White Runes|
|Void Powder||Crushed Black Runes|
|Cerulean Powder||Crushed Twilight Runes|
|Alizarin Powder||Crushed Dawn Runes|
|Petrified *||Archipelagic *|
The following places have been retired.
|Swamp Garden||To avoid oversaturation, the swamp garden has been retired in favor of more focus on the seaside garden. Swamp Garden experience will get merged into Seaside Garden experience in a later update.|
|Carnivorous Plants||Same reason as swamp gardens. The only exception to this is peat moss, which can now be found while chopping cypress logs.|
|Diving||Diving did not offer enough content to be worth continuing.|
October 12th, 2018
As some of you may remember, I removed the ability to remove copper from your old guild shops some months ago. Well, if you are the guild leader of a guild that has old shops that still have copper in them, I have gone ahead and sent you a package containing all of the copper that was in your shops. You can access it via Merchants > Player Trade.
Everlasting Feast has arrived! It is the new Cooking Double Drop spell from the spell contest. A refresh will be necessary for the new spell to show up.
There will most likely be some adjustments made to how spell levels work, so for the time being, the new spell's level is the same as the lowest level double drop spell.
October 6th, 2018
You will now receive level up notifications when your gardens or workshops gain a level!
Dulcimers and other items with the spell duration effect will now only break while casting spells, instead of having a chance to break while doing anything. Note that if the item has another effect that is active, it can still break while doing anything.
If you begin to work on an expired event, it will now disappear from the town view.
Fixed a minor bug where the dulcimer's mana regeneration effect would mysteriously show up on other items.
Removed the ability to accidentally set your shop's buy price to a higher value than your sell price.
The Perks and Bonuses menus now behave consistently on the mobile UI.
Improved some travel logic for the case when you attempt to travel to the same location you are currently in.
September 28th, 2018
Chat will now warn you if you attempt to re-whisper a player without actually whispering them in the first place.
Fixed a small bug with continuing compound upgrades after a refresh.
Made a small adjustment to when actions are re-hydrated (when you come back from being offline). This should help in some cases where you are presented with incorrect information (the wrong garden for example).
Item weights and deleted items are now calculated appropriately in all cases.
The skill names in the Skill panel will now open the NEW Manual skill pages instead of the old manual skill pages.
Updated many success messages so that they better handle double drops.
The beads you make will no longer be "beaufitul".
Fixed lobster trap experience.
Fixed all smithing tool requirements and their associated failure messages.
September 22nd, 2018
On mobile devices, under certain conditions, it was possible to accidentally move stuff into and out of houses and storages by opening the item detail modal. This has been fixed.
Fixed a bug with double drops and using Bottles of Rum in combat.
Made some back-end changes with how effects are calculated. This should not result in any noticeable changes, but if you see anything weird with effects, such as effects not being applied or effects not updating like you are expecting, please reach out to Grumpy.
The guild storage level requirements can now be found in the NEW Manual > Buildings > Guild Storages page.
Added the Fleet Foot spell, which grants -2 Speed Timer. The spell levels are going to be adjusted at some point in the near future, so for now, Fleet Foot is going to be a level 1 spell. Note that you may need to do a hard refresh for the spell to show up.
Fixed the violin so that it uses level 30 Magic instead of level 30 Combat.
September 16th, 2018
There was an unfortunate mishap during the process of converting the old style armor into the new style armor. In many cases, any fractional amounts of armor were lost, which includes quantities that should have been 1 but instead became 0. This means you may need to recreate your outfits and re-equip your armor. Given the nature of the hiccup, I cannot recover the missing armor. Instead, I have compensated everybody with 20,000 copper to help replinish any missing armor. My apologies for the mishap.
Fixed the Mystic Mortar & Pestle to fulfill the Mortar & Pestle tool type.
Updated the Game Mechanics page to include success per level.
Wooden buckets now have higher requirements.
Retired all old multi-piece metal, stone and leather armor and replaced it with single-piece armor.
Stone armor has been completely retired. Refer to the table below for their replacements.
Some things have been renamed / merged.
|Obsidian Armor||Steel Chainmail|
|Dolomite Armor||Alluvium Chainmail|
|Diorite Armor||Adamantine Chainmail|
|Alligator Hide||Swamp Hide|
|Alligator Armor||Swamp Hide Armor|
|Frost Armor||Snow Fur Armor|
|Empty Vial||Empty Bottle|
|Empty Vat||Wooden Bucket|
|Steel Shovel||Iron Shovel|
Adjusted some existing carpentry and tailoring experience. This includes both experience increases and decreases.
Thunderstorms are now back to their original frequency.
Set a few of the items that were recently deprecated to retired to avoid confusion (including but not limited to Clockwork Compasses and some of the old potions in Cadenberge Territory).
August 28th, 2018
Added spells to the Magic skill page in the NEW Manual.
Added random event information to the NEW Manual.
Fixed a bug where the new effect grouping doesn't affect houses / storages.
The manual will now show random drop percentages if the percentage exceeds 20%.
Added the time of day requirements to the action modal (e.g. planting nightshade now shows the Night requirement).
August 27th, 2018
The effect grouping setting for equipment and consumables has been split up. This means you will need to re-toggle one or both settings if you were using the setting before.
The Old Houses are finally gone! The conversion has taken place, so if you had any old houses, they have been converted into the new house structure. If you had more than one house in a given location, those houses have been merged into a single larger house.
August 26th, 2018
Modifications have a special new mechanic - modified break rates. They are not listed anywhere yet, but now modifications can have custom break rates. A few key examples …
|Modification||Break Rate Multipler|
|Varnished / Gilded||0.10|
|Nimble / Burly / Learned||0.25|
This means if you have a Varnished Jade Pickaxe for example, it will go from a base 1.4 % break rate to 0.07% break rate for being superior and varnished.
August 25th, 2018
The tabbed chat setting has been moved into the main chat UI to help facilitate easier switching between the two settings.
In the new effect sorting view, the tools now group by skill instead of the tool name (e.g. Hatchets now show up as Woodcutting).
Fixed a minor bug with the Enhanced Spell-Casting feature not expiring correctly.
Existing Mortars and Pestles have been updated to follow the new pattern, and all of the missing Mortar & Pestle tools have been added.
August 25th, 2018
Fixed a relatively rare bug with the new tabbed chat notifications where the notification will decide to stick around.
When re-whispering in the tabbed chat, it will show who you are rewhispering once again! No more awkward mis-whispers.
Updated the grouping on the new effects sorting to separate Armor and Weapons.
Tools now show up in their own category, with the tool type showing up as the subcategory.
August 24th, 2018
As promised, basic channel notifications are here! When somebody says something in an inactive channel, there will be a little * next to the channel name. It is worth noting that a refresh will also clear notifications. They do not persist across refreshes / devices.
Introducing the effect sorting prototype! Now you can toggle sorting your Equipment and Consumable items by their effects instead of their category. Simply go to Settings > Sort By Effects to enable the setting. This is still a prototype, so feedback is more than welcome!
August 24th, 2018
Introducing the tabbed chat channel prototype! Simply go to Settings > Tabbed Chat Channels to enable the setting. It will allow you to use chat tabs instead of seeing all channels at once. I plan on adding channel notifications to inactive tabs in a future update.
August 22nd, 2018
Italics have returned at long last! I unfortunately store the data in a different way now, so the criteria for getting italics has changed from spending $50 to buying 500 Snail Bucks.
The botcheck timer now shows up on the working screen when on mobile.
August 18th, 2018
The break rate for metal and stone tools has been lowered to improve the time : value ratio for making them.
Some of the adamantine tools have been bumped up to requiring two ingots instead of one. The experience has been updated to reflect this.
Stone tools have had some resource updates. For balance purposes, obsidian and diorite tools now use two stones per tool, while dolomite uses three stones per tool. The experience per tool has been updated to reflect this.
Added Northern Fishing Rods to take the place of the Tier 3 Fishing Rod tool.
Apple Cider and Pumpkin Ales are ready for September! A couple of changes have been made to these items …
- Apple Cider now requires 6 apples (from 3 Apples).
- Pumpkin Ales now require 2 pumpkins (from 1 Pumpkin).
- Pumpkin Ales are now -2 Timer for 30 Minutes (from -2 Timer for 20 Minutes).
Jade mining and jade tools have made their way to the Northern Province!
Obsidian tools have been adjusted for tier 2, which means they have -2 Timer instead of -4 Timer.
The ability to make obsidian armor has been removed but you can still wear existing items.
The ability to make brass-related items has been removed but you can still wear existing items.
The ability to make silver items has been removed but you can still wear existing items.
Finding thunder eggs while using obsidian has been removed from the actions, but added as a possible drop when using obsidian. The Random Drops effect does not affect these types of drops.
August 18th, 2018
At long last, random events have returned! Right now the only random event active is thunderstorms, but starting on September 1st, random apple picking will return as well. You will be able to click 'Travel' in chat to travel to that location (but you'll need to start the action yourself - there are future plans to add that capability).
Viewing prices from the manual now closes the manual.
Moving items to and from storages will now automatically hide the little item popup.
Replaced the old clock with a brand new clock (will hopefully prevent the version link from sticking).
Fixed a bug where having Stripe disabled will prevent you from being able to use PayPal.
August 13th, 2018
Introducing Enhanced Spell-Casting! You can find it from Perks in your player summary, right above your mana.
Each subscription (besides Extended Botchecks) can be enabled for a free 7 day trial if you have not yet enabled them. Perfect timing to try out that Enhanced Spell-Casting feature or maybe put some Smithing jobs up!
Easter Pendants magically turned back into Golden Eggs.
August 12th, 2018
Additional support for modifications have been added to the manual. They now show up on item pages (for example, Linen Shirts will now show each modification).
Varnished item sets are now (1) -2 Timer and (2) +4% Double Drops and only apply to Elinvar tools. Existing gilded items will maintain their upgrades, but are not available in the marketplace.
Gilded item sets are now (1) -3 Timer and (2) +6% Double Drops, and only apply to Alluvium and Dolomite tools. Existing varnished items will maintain their upgrades, but are not available in the marketplace.
Festive Scarves now get +10 Total Mana.
Timers, besides Magic and Speed, are now automatically calculated. This means that some timers will be higher while other timers will be lower. Fishing, Mining and Woodcutting have already been adjusted in a previous update, so they will remain unaffected.
August 11th, 2018
Introducing the new and improved PayPal payment option! For those of you who like to use PayPal, you can now access it following the same instructions found below in 5.21.51.
The mobile Get More button will now actually let you Get More!
August 10th, 2018
Introducing the Stripe checkout option! You can now painlessly support the game by heading on over to Get More as shown in the picture below.A couple of the pricing options have changed (by at most 40 Snail Bucks), so I have added a special promotional offer to celebrate this release! Offer ends at midnight on 08/19.
Lastly, some of the higher options come with Bonus Points instead of more Snail Bucks. Bonus Points will be getting an additional use soon, so stay tuned for that update!
Superior dulcimers now come with double the Spell Duration!
Bonus point purchases now show up in chat again.
August 5th, 2018
Added the percent chance of getting back an item when a resource is consumed by an action to the item pages in the manual.
You can now create multiple jobs without having to refresh first!
Made this very changelog page mobile-friendly.
Made the login page, along with the password reset pages, mobile-friendly.
August 4th, 2018
Added this changelog page, which is accessible from clicking on the version in the top right hand side of your screen.
Added a little notification when your client becomes out of date.
The item page in the manual will now show the item counts in the About section. For example, Buckets of Milk will show 5 uses.
The item page in the manual will now show the item returned in the About section when it is consumed as a resource. For example, Buckets of Milk show that you can get a Wooden Bucket when it is consumed.
Added a description for the combat skill, directing people to use the old combat page for now.
For items acquired from or used in Gardens / Workshops, a link has been added to their page in the manual to quickly navigate to that Garden's / Workshop's page.
Fixed the ability to manage item prices when the Item Detail Hover setting was disabled.
If you change locations while your client is offline, it will make sure you appear in the right location when you reconnect.
August 3rd, 2018
Added outfits to the mobile UI.
It is no longer possible to change account information without first registering your account.
July 28th, 2018
Added some quest functionality for the case when you do not have all of the requirements necessary for the the next leg of a quest.
Fixed a minor bug that would sometimes prevent you from buying or selling items in the marketplace, needing a refresh to fix.
Changed some wording in the manual around the gardens & workshop pages.
Some general cleanup of some unused CSS classes.
July 26th, 2018
The Old Marketplace has finally been deprecated! If you had any fulfilled market requests, or were buying any items, that copper already made its way into the copper you are carrying. If you were selling any items, or had items waiting for you to pick up, those items have been returned to you in a package sent by Amaranthine (imaginative, I know).
Fixed some styles for manual links.
Added some additional 'Learn More' links for easier manual navigation from the game.
Added some additional descriptive text to the manual to help explain certain things better.
July 21st, 2018
Fixed a bug with bonuses where it would error out but still trigger the bonus.
July 21st, 2018
The gathering update has been completed in Cadenberge Territory. Like I mentioned in another forum post, I left the picking levels alone for this update so you can still clear out existing crops if you lost the ability to pick them, but will be updating them in a few days. After that, you'll just need to get the level to pick them.
Added the new game mechanics page.
Added the new garden and workshop pages in the manual.
For primary drop actions with many drops (hiking for example), the drop rate has been added to the manual to make it clear that you can increase that rate with the Random Drops effect.
Fixed a small UI bug with showing the wrong value for superior tools.
Fisheries are now considered Workshops.
The game will no longer max out the amount you type into the consumable items. This will hopefully reduce the frequency of accidentally consuming the wrong thing.
Expanded a bunch of descriptive text for the various effects to help explain them a little bit better.
July 17th, 2018
The Carpentry, Smithing and Tailoring updates on Cadenberge Territory have been made. Please let me know if you see anything out of the ordinary with the new content. You may need to clear your cache to see some of the changes.
The new tool page has been added. You can find it from NEW Manual > Items > Tools. You can also click on the tools from the actions in the manual to go to the page specific for that tool.
Fixed a bug where, on certain item actions, the price list isn't automatically re-fetched.
The tool tiers for various actions / tools have been cleaned up.
July 16th, 2018
Introducing the new Armor slot. This will be the slot you use to for your single set of armor. This is in preparation for the armor sets that will be replacing the original 5 and 6 piece armor sets. More details to follow.
Fixed a bug on some mobile devices where the new item search goes off-screen.
Fixed a bug where it was not possible to close out of one of the travel modals.
Fixed a minor bug with the bonus menu sometimes not having an effect selected.
Updated the alcohol actions in the manual to be separate from the normal actions you can do for each skill.
July 9th, 2018
Updated the item search panel in the top right to use the latest and greatest architecture.
The item search panel now has a single button to click to reduce confusion - from the item detail panel you can view where your items are, how much they are going for in the marketplace, and includes a link to the manual.
The item search functionality also works on mobile!
Updated the way the manual is rendered too - let me know if you see any issues with it.
July 8th, 2018
You can now view item details from the marketplace while on mobile and when the item detail hover setting is disabled.