May 2nd, 2021
If you continuously forget which actions you are working on (like I do), then this latest feature is perfect for you. Introducing the Todo List! The Todo List is similar to the Job Board, except it's for your own personal tasks. You do not put resources up upfront, but rather you can keep track of particular tasks you want to do. You can find the new Todo List under the Effects panel on the left (or under the Summary tab on mobile devices).
By default everyone can create a single project at a time, from which you can create any number of child todos that directly (or indirectly) contribute to that parent project. Purchasing the Enhanced Todo List will increase the project limit to 5 as well as enables the minimum Success, minimum Random Drop and House options (including any future enhancements as well). Any projects that already exist are grandfathered in. Lastly, I am considering the option to purchase additional project slots, but that is TBD.
April 11th, 2021
The mining camp is in peril again! Do you have what it takes to save them once more? For those of you who have completed the volcano protection quest, head on down to Pyre Island to help out! Combat level 75 is required to start the new quest - Mining Camp Assault, with combat level 85 needed to advance to the exciting capstone adventure for the Pyre Island quest series.
April 1st, 2021
What's that? There's an Easter Egg hunt going on?! That's right! Easter Eggs will drop from April 2nd through April 8th at 23:59:59. You can turn those Easter Eggs in to the Easter Egg Hunt Shop found right in town (all towns). In addition, the Snail Buck shop now has a special offer on Snail Bucks. That offer will end after the event.
Marshmallow Peeps from the Easter event in 2020 have been renamed to Stale Marshmallow Peeps and a new version of Marshmallow Peeps has been released this year.
March 7th, 2021
Homey has released a new quest - Down on the Bayou!
February 21st, 2021
Potion of Insight now requires 6 Dwarf Fireweed and 2 Oysterleaf, down from 9 Dwarf Fireweed and 3 Oysterleaf.
Arctic Brew now requires 2 Dwarf Fireweed and 6 Oysterleaf, down from 3 Dwarf Fireweed and 9 Oysterleaf.
February 20th, 2021
With the release of the new Tier 2 booze actions, it has become apparent that it would be good to be able to create auto-equip outfits that will be separate from the main skill outfits since their requirements will vary quite substantially from their usual actions. For now, this can be enabled via the BETA Booze Outfits setting, found in Settings. This setting will be removed in the future and this will be the default behavior.
Fixed an issue that would occasionally show the incorrect thing when reconnecting after clicking on one of the travel links (i.e. the travel button to catch lightning, the new open / travel buttons / travel via the manual, etc.). Upon reconnecting, the game would erroneously show the incorrect thing while still continuing to work in the background. This should no longer happen after this update.
Removed the Opaque Modal Background setting and set the modal background to the value as if the setting was enabled.
Added a button in the forum that lets you instantly go to the bottom of a topic.
Instead of the anxiety-inducing NEW that shows up when on the /next release, it will now show a pleasant NEXT instead.
The manual will display a * next to drops that are not subject to double drops, along with a brief explanation of the new symbol at the top of the page.
Empty Bottles on the Drifting Isles have received a small update. Instead of requiring Sycamore Logs, they will require Olive Logs. Taking into consideration the fact some players have already stockpiled logs to make the bottles with Sycamore Logs, the original action will still remain. At some point in the future, the old action will be removed.
|Old Req. ||New Req. ||Old XP ||New XP |
|1 Quartz Sand |
1 Sycamore Log
|1 Quartz Sand |
1 Olive Log
|45 ||32 |
In addition, quartz sand's drop rate has been increased from 1 - 1 per action to 1 - 2 per action. Because of this change, Quartz Arrowheads will now grant 49 XP per action, down from 59 XP per action.
February 13th, 2021
Have you been wondering what to use your tier 2 booze for? If the answer to that question is a resounding "YES!", then wonder no longer. Homey has done an incredible job designing and implementing the tier 2 booze actions. No spoilers here I'm afraid, you'll just have to discover this new land for yourself. A refresh may be necessary if the new map does not show up underneath the Archipelago.
Do you frequently use the item search? Are you tired of having to manually travel to the right location, then go to Buildings > [ Houses | Guild ], click on the relevant house / storage and search AGAIN for the same item you literally just searched for? Well you are in luck! Introducing the Fast Open and Travel button! Search for your favorite item, click Travel or Open and let the game do the rest of the work for you.
Note that as of this writing, if you are traveling to a new map, you will navigate to the exact location of that house or storage, it will not stop when you arrive at a closer location. I may change this in the future, but the implementation of that was somewhat more complex, so I didn't want to delay the release of this to try to solve that problem.
Since this is a pure convenience feature, I may consider making this a Snail Buck perk. But for now it's free for all to use. If I make it a perk, I will build in traveling ring support and will consider other enhancements. Feedback as always is welcome!
The manual skill pages are beginning to get a bit crowded. I have been meaning to try to make using them a little bit better, so I am starting to work on a beta view for them. To try out the beta, go to Settings and enable the BETA New Manual Skills setting towards the bottom. The assumption is that you are most likely going to just work on a given a map for a while, so for starters, it will hide all of the maps except for Cadenberge Territory. You can hide / show any map that you'd like after that initial view. It shows the level range associated with that group too. Feedback and feature requests are encouraged!
Fixed a bug around the new item count calculations and using skill-based effects.
There was a bug with superior Volundr Wings that actually resulted in timers not being properly set when traveling over water. This bug has been fixed, which means your timers will now be calculated correctly. This may result in higher travel timers across water if you normally wear superior Volundr Wings.
The ordering for houses in the job board and in the manual has been fixed so that the proper progression is shown.
In addition to the new content, there are new quests available as well, also written by Homey!
Smoked Carp's effects have been increased from +2% Double Drops and +8% Random Drops to +3% Double Drops and +12% Random Drops.