Archive Changelog
5.26.23 July 20th, 2019
upcoming This is an unreleased version. Navigate to to try it out today before it is officially released!
new Goodnight, Sweet Prince. The link to the old manual is no longer. You are still welcome to visit the old page whenever your heart desires.
5.26.22 July 1st, 2019
new Your Homey 1 has created a new emote for everybody to enjoy! Just be careful when you use it, otherwise the same thing might happen to you!
new Embarassed that your eyes just fell out of your head? Morso to the rescue with his newest emote!
new For the tea drinkers out there, Morso again to the rescue with another emote!
bug fix The outfit modal now scales appropriately in Internet Explorer.
bug fix Fixed a small bug that would erroneously display an overlay outfit as the currently equipped outfit when creating an overlay outfit.
change Some people accidentally ate food instead of using the 'Add an Item' link in the 'Make a Request' part of making new trades. The ability to use an item has been removed while the 'Make a Request' stage of a new trade is active.
content Changed 'Crush Gypsum' to 'Make Gesso'.
5.26.21 June 26th, 2019
bug fix Fixed the links for confirmation codes and password resets in emails.
bug fix Item prices in your personal shop logs now use localized numbers.
change Mobile registration has been improved so that the registration button shows up on all menus, and the registration modal always shows up. In addition, the confirmation code input on mobile now defaults to the numeric keypad.
content Removed some legacy item data from bottles of wine.
5.26.20 June 4th, 2019
new Your Homey 1 has created five new quests in the Archipelago!
new Character level up messages have returned at long last!
bug fix Fixed a bug where you couldn't move an item to your shop via the quick-equip modal.
bug fix The quick-equip modal now closes when clicking the upgrade button.
bug fix Clicking on Learn More in the Garden / Workshop menus will now allow you to Learn More!
info May 17th, 2019
content Moved all arrowheads to the arrowhead category for consistency. At some point I may want to allow for multiple categories (onyx being a gem and an arrowhead for example), but for now, want to keep all arrowheads together.
content Moved beads to their own category in the inventory.
5.26.19 May 8th, 2019
bug fix Fixed a minor bug where the Gardens & Workshops panel will sometimes erroneously show 0 minutes remaining.
bug fix Messages now scroll as expected.
bug fix Opening the player trade no longer hides the item upgrade modal.
change Equipment that does not have superior variations (gingerbread equipment, arrows, etc.) will not show superior versions in the marketplace.
change Changed some of the registration text to better describe the role of your username.
change Whispering a player on mobile will now automatically focus the chat input.
change It should now be a little bit easier to position your cursor in the chat input at the end of the line without accidentally clicking send.
5.26.18 April 27th, 2019
bug fix Fixed a minor bug that would occasionally prevent the action locations in town from showing up after starting a custom quest action.
bug fix Ill-Tempered Easter Bunnies now show up under 'Combat' when effect-based sorting is enabled. The same will apply to any future item that has a combat-based modification.
bug fix Success in the action modal will now take into account skill-based effects.
bug fix Adding a player to your ignore list will now block them from sending messages to you.
bug fix The item count helper text for how many to consume to reach minimum timer will now only show up when it is appropriate - i.e. it won't show up when you are trying to trade them or put them into a house.
change The job board will now remember how you last sorted the jobs.
change The item search menu will now show if the item is in a house or a guild storage when viewing the details.
change Added some flavor text to the empty item upgrade modal. In addition, the item upgrade modal will now close when navigating to any of the main screen menus (houses, marketplace, etc.).
content Combat equipment is now tagged by stats. So you can search for things such as armor or damage. Note that this does not appy to items that can be upgraded to include new combat stats (Ill-Tempered Easter Bunnies for example). That will require a little bit further investigation.
info April 24th, 2019
content Some of the combat stats for obsidian weapons were too high. They have been fixed to match steel weapons.