April 17th, 2019
The Easter event begins soon! Like last year, you will find easter eggs everywhere - up in trees, inside fish, in the hands of yetis, you name it! The easter eggs will begin to drop on April 18th at 00:00 game time, and then mysteriously stop dropping at exactly April 24th at 23:59:59 game time. Increasing your random drops to 400% (the maximum) and getting your timer as low as possible is the best way to get as many easter eggs as possible. The shop will remain open through the end of April.
Some of the exchange rates have been changed since last year, and there is also a new easter bunny to buy! Lastly, the counts from last year have been reset.
Fixed a small bug where the botcheck timer sometimes wouldn't update, even after getting your botcheck.
Fixed a minor bug that did not take into account skill-based minimum timer effects when calculating the number of items to consume for minimum timer.
Combat stats from modifications did not show up in the holiday shop.
Houses and guild storages are now differentiated in the 'Your Possessions' section of the manual.
April 11th, 2019
Some holiday item break rates changed slightly, along with a small change to how item breaks are calculated.
The following items had their break rate turn from 0.001% to 0.0015%.
Paper Crown, Festive Hat, Festive Gloves, Festive Boots, Festive Coat, Festive Pants, Festive Scarf, Headless Horseman's Hat, Bloody Mary's Mirror, Scarecrow's Scarf, Gingerbread Bracelet, Gingerbread Ring, Gingerbread Pendant, Easter Bunny, Birthday Ring, Birthday Bracer, Birthday Amulet, Lucky Charm Bracelet
In addition, superior snail deluxe pocket knives had their break rate turn from 0.0005% to 0.0015%.
April 10th, 2019
The quick-equip functionality has returned! Some of you may remember the feature that I released a couple of years ago where you can equip an item directly from your paperdoll, but only when the slot is empty. Now, you can view the list of items from your inventory by clicking on the slot.
Fixed a minor bug that showed a valid effect as being invalid with the new timer calculation feature released in 5.26.14. This only happens with timer foods that are skill-based (only retired foods).
Fixed minor bug that would hide the action details when starting a location action (anything from town) right after doing a quest action.
The bonus menu will now warn you when you go above 66% XP or 200% Success that it is more expensive. In addition, the XP bonus will not allow you to spend above a certain (but still very high) threshold.
Additional padding has been added between the items in your inventory, storages and paperdoll on mobile devices. This should help make it easier to click on the right thing.
April 7th, 2019
Combat is now a part of the Auto-Equip Outfits functionality. If you haven't tried it yet, now is a great time to see what you're missing!
Timer foods that stack in effect now give a small hint in the item detail popup about how many you should eat to get minimum timer. If people like this, I can work on expanding the functionality to other types of effects, such as success or double drops.
Mobile devices now have an unread message indicator in both the top panel as well as in the navigation modal that pops up.
The clock in the top right is now represented by a 24 hour clock to match all other time-based representations in the game.
Bottles of Rum now show the Hunt Secluded Game combat zone in the manual.
Combat now requires that you have a class, which means you will not be able to fight until you equip armor. In addition, you must have a bow and arrow equipped while you're a ranger - you cannot use one without the other.
Weapons now show their true swing speed in the item details (and other places that show stats).
Weapons have been updated to go into the appropriate slots! This means that you must be wearing the appropriate armor to equip certain weapons - e.g. if you're wearing leather armor, you can only equip bows and arrows. This update has been focused around rangers and not so much sorcerers, so it is recommended that you avoid fighting with cloth armor and staves until they are ready! There will be another post when they are released.
Now that weapons no longer occupy the left and right hand slots, you are now free to use mana regeneration items and other equipment that goes in those slots without negatively impacting combat.
The carpentry level to create several tools has been adjusted, and in some cases includes their experience.
You can now craft arrows for use by rangers. Visit NEW Manual > Items > Weapons > Arrows for a list of the new arrows.
Creating wooden buckets in the Drifting Isles will now drop 1 - 3 instead of 1 - 1.
April 5th, 2019
There are some changes to combat that are coming up. When combat classes are released, weapons will be updated to go into their respective slots. When this happens, if you have a weapon that is incompatible with the armor you are wearing (dagger + leather, bow + chainmail, etc.), your weapon will not deal any damage with that piece of armor!
The level to create some tools through Carpentry will be changing. I'm not going to go through all of the changes, but it mostly just affects making dolomite and diorite tools. Most levels only deviate by 1, but some of them deviate more (like Dolomite Hammers going from level 42 to 49). This will take place some time in the next week most likely.
Fixed Crawfish Boil so that it shows up in the inventory.
April 1st, 2019
Are you curious what kind of Revenge Homey might seek if he could? See if you have what it takes to complete his most epic quest yet! This quest is available for one day only, and it comes with 3 promises - 1) YOU meet the requirements to complete this quest, 2) ALL materials are provided for production skill tasks, and 3) This quest contains the highest xp per mana action in the game.
In addition, Homey has given us three new quests that take place in the Archipelago!
Fixed a minor bug around creating combat outfits.
Fixed a minor bug that resulted in some quests not showing up in the right places.
The NEW Manual > Quests page will now sort finished quests after unfinished quests and omit the sub-quest text when the entire quest is completed to make it easier to find unfinished quests.
Random Events now show up on top of their respective skill pages.
The special offer in the Snail Buck shop will be ending soon.
March 25th, 2019
Added the Items > Armor and Items > Weapons pages to the NEW Manual! Links to those pages can also be found in the Skills > Combat page at the top. This should help reduce some confusion when first starting out, but there will be more comprehensive pages coming out once the combat classes are released.
March 24th, 2019
Auto-Equip Outfits have returned! With the new specialist outfits, using the auto-equip outfit functionality is much improved since the original implementation. If you use your own custom outfits or outfit overlays, this feature is not for you. But if you do use the convenient skill-based outfits, with this feature, whenever you start an action that has a matching outfit (e.g. Casting spells when you have a Magic - Spell-Casting outfit), it will equip that outfit. I'm sure there is room for improvement with this particular feature, so please leave feedback in the forums if you try it out!
Made some minor adjustments to the way encumbrance is calculated while traveling.
Made some very slight performance improvements.
March 23rd, 2019
NPC prices have been auto-generated for all items that are naturally obtainable in the game. This includes modified and superior equipment. As with any balancing like this, there are going to be a few prices that have changed. Most of the existing prices are pretty close, so I am not going to call out any prices in particular. The formula for upgraded items is 2x the price and the formula for superior remains the same at 5x the price, making modified superior equipment 10x the price. In addition, the NPC shop will sell its goods at 1.5x the price at which it purchased them, which is a little bit lower than it was.
The NPC shops will buy an infinite amount of anything, but will only sell an unlimited amount of tier 1 tools / armor / weapons, or whatever was sold to the NPC. If I missed something that falls into that category, please let me know and I will consider making it have an infinite supply.
I would like to mention that the process of populating these prices is a manual one, so if you notice that anything that is naturally obtainable in the game is without a price, please let me know so I can run the script.
Mobile devices now use numeric inputs for several relevant inputs (e.g. consuming foods, casting spells, using bonuses, setting sale prices, etc.).
March 17th, 2019
Fixed a minor bug that would prevent holiday shop counts from updating after purchasing an item with a limit.
Fixed a minor bug that prevented chat tabs from losing their notification when a forum post is what caused the notification to happen.
March 16th, 2019
Happy St. Patrick's Day! Similar to thunderstorms, there will be random rainbows appearing throughout the next week. Each rainbow lasts for 1 hour and give you a chance of finding a pot of gold. The event starts on March 17th at 00:00 and ends on March 23rd at 23:59. Be sure to check out the Leprechaun's Shop (accessible from each town) to see what items you can get in exchange for your Pots of Gold!
During the event, get double the bonus points when purchasing Snail Bucks! This offer ends when the event ends.
Changed the way travel timers are calculated, but shouldn't impact the actual travel timers.
Made some small improvements to the holiday shop to show some additional data about items.
The holiday shop in town now shows the hours and minutes at which the shop closes, and the date changes color as you near the shop's closing date.
March 15th, 2019
Too lazy to write a hyphen? Good news … :nomouth: has arrived!
Introducing specialized skill-based outfits! What does that mean exactly? It means that the convenient save / update / equip buttons available for skill-based outfits can now be associated with more specific types of actions. The current set of specialized outfits include -
- Gathering (Planting in Gardens)
- Gathering (Picking from Gardens)
- Magic (Spell-Casting)
- Speed (Thunderstorms)
- Speed (Traveling)
Generic skill-based outfits all still work exactly the same. If there is a special type of action that you think could really use its own custom outfit, make a suggestion in Forum > Feature Requests!
March 13th, 2019
Have you ever needed to express your lack of expression in an emote, but couldn't quite find the right one? Well look no further! The :no-mouth: emote has arrived!
Not necessarily a bug, but forum updates will now trigger the chat channel notification when using tabbed chat.
March 10th, 2019
On each Bottle of <Booze> page in the manual, you can now see the actions it is used in.
The Sip of <Booze> effect requirements in the manual are now clickable and will bring you to the item page that enables that effect (i.e. clicking on Sip of Rum will now bring you to the Bottle of Rum manual page).
Your personal booze effect counts now show up in the manual and when you are working on an action that requires that effect, just like it does with item and item type resources.
Fixed a small bug with the item search panel.
Made some changes to the way action timers are calculated. This should improve some performance - specifically for the travel modal. Please post if you see anything odd with timer calculations.
If an item has combat stats associated with it, you will now be able to search for the item with the keyword 'combat'. In addition, item effect requirements are now searchable as well. For example, searching combat will yield snake jerky, toad jerky, etc..
Forum posts now show up in their appropriate channels. For example, guild posts show up in the guild channel and market posts show up in the trade channel.
The original forum links now work appropriately.
March 8th, 2019
As promised, chat notifications for forums and the ability to control them have arrived! By default, when you log in, the forum channel will automatically be enabled. You have the option to disable it via Settings > Chat.
Also as promised, there is now a new guild permission called Moderate Guild Forums. This grants the ability to edit / delete other member's posts. When the ability to create / edit guild sub-sections is implemented, this permission will also gate that ability.
Added a new rule to spam -
* Many short sentences that could be condensed into fewer longer sentences
Basically means to not spam chat vertically with many short sentences or chat errors that could easily be condensed into a more meaningful sentence.
Fixed a bug that prevented forum unread notifications from working.
March 7th, 2019
The new forums have arrived! They have a slightly different look, but should behave fairly similarly to how they did before. They are also more mobile friendly than the original implementation.
It is worth mentioning that some forum posts may look funny. This should mostly apply to tables, so they will need to be updated slightly to look right.
Markdown Cheatsheet - Posts are now rendered using markdown. This means there are now better formatting options available to you. In addition, colors are done the same way as the old forums - e.g. [red]red[/red] becomes red. The only thing disabled by the renderer is inline images.
Forum > Bugs - Post here if you encounter any issues. If the bug is ironically that you cannot create a post, just send a message to Grumpy.
Forum > Feedback - Post here if you have any feedback for the new forums (or in general)!
Finally, there will be a few new updates coming to forums soon, including but not limited to -
- Chat notifications (along with settings to control them)
- Updating topic titles / sections
- Guild forum permissions
- Voting / Forum Polls
March 5th, 2019
Fixed a bug that prevented you from using the skill-based outfit equip button on mobile devices.
March 3rd, 2019
Fixed a bug that prevented you from clicking 'Buy From Shop' and 'Sell From Shop' in the buy / sell modal.
Fixed a bug that prevented you from navigating to individual gardens and workshops in the NEW Manual.
March 2nd, 2019
Opening the combat page from the skills panel will now load the combat data.
This update is purely a front-end architectural change. What this means is you should not notice any difference between this version and 5.25.2. Testing has been pretty thorough, but there is still a chance that some things have been missed. If you notice anything missing or not working, please report the issue in Forums > Bugs. If it is blocking you, use version 5.25.2 until it is fixed in the next release.
February 22nd, 2019
Added the combat kill high scores. Scores are now broken down by high level combat zones and does not differentiate between mobs anymore. The high scores do not yet include the kills from the legacy combat system.
Added some basic high score filtering functionality for guilds. You can now click on the guild tag in skill, character and joat high scores to be able to filter by that guild. You can clear the guild filter from the purple button to the right of the teal Show Active / Show Total button.
February 17th, 2019
Added the JOAT high scores to the … high scores.
Improved how chat focusing works on mobile devices. Should help ensure that if your chat is completely scrolled to the bottom, it remains that way both before and after focusing and unfocusing.
The action timer sometimes stopped updating due to the way the UI was hidden when chat is focused on mobile devices. This has been changed slightly to prevent this from happening.
Long action messages on mobile should now correctly keep chat scrolled at the bottom if chat was already scrolled down.
On android devices, it is possible to hide the keyboard without taking focus away from the chat input. There is now a banner at the top of the screen that shows up when the input is focused, which allows you to click on it to show the UI again. This mostly only applies to people who use the android back button to close out of the keyboard.
Deleted a few legacy items that do not have a direct replacement.
February 15th, 2019
The level for a few tailoring actions are going to change.
|Item ||Old Level ||New Level |
|Sea Silk Gloves ||63 ||69 |
|Sea Silk Pants ||65 ||71 |
|Sea Silk Shirts ||67 ||73 |
Added separate salt mining location and removed salt rock drops from mining sandstone.
Retired the slaying potions on the Drifting Isles, including the ability to make them.
Added high level salt processing location on the Drifting Isles.
Mud Bricks are now 5 stones vs. 10 stones.
February 12th, 2019
Messages have been re-implemented using the latest architecture! This marks the last bit of code that uses backbone, which allows me to drop a lot of dead code (31,000+ lines of code). With that said ... I have done my best to make sure everything still works, but there may be the occasional thing that I missed. Please post in Forums > Bugs if you notice anything that doesn't seem to be working correctly.
Chat on mobile devices should hopefully be a little bit easier to use. The first improvement includes a small fix to scrolling after unfocusing from the chat input. The second improvement takes the update from 5.24.11 and applies the same logic to the top bar as well. Now when the chat input is focused, the top bar will also vanish. On iOS, this is less noticeable, but on android, it should give you more room to see what you are typing.
The Abandoned Storage has been added to the Abandoned Village, which is the guild equivalent to the Abandoned Hovel.
February 9th, 2019
The chat commands page no longer lies and :snails: actually does work.
Fixed a bug that prevented you from starting some quests.
The style of the disconnect message has been updated to be a little bit less obtrusive, but no less noticeable. In addition, the message will differentiate between the server disconnecting (usually when you log in elsewhere) and when you have a little network blip.
Cleaned up more of some of the legacy code. As always, I don't expect any functional differences, but please report any issues you might find in Forums > Bugs.
On mobile devices, when you click on the chat input, the mini action modal and the summary / chat / items buttons disappear, giving you move room to see what you are typing.
Changed the mechanism that updates your message counts. Should just mean realtime message count updates, but please make a bug post if you find otherwise.
Legendary weapons have been tagged with the word legendary for use in the item search.
All of the boozes have been tagged with the word booze for use in the item search.
Limoncello has been converted into Rum. Rum is now used by Combat and Magic.
Sherry has been converted into Lavender Liqueur. Lavender Liqueur is now used by Cooking and Alchemy.
Rum, Wine and Mango Liqueur now require Coconut Barrels instead of Oak Barrels.
Raspberry Wine is now a tier 2 booze, and is no longer used for Alchemy. It is also made with Larch Barrels instead of Oak Barrels.
The levels to make tier 1 booze have been reduced.
The magic level required to make scrolls is now 20.
Some of the materials for the various boozes have been adjusted to better reflect the appropriate quantities. Experience has also been increased for pouring barrels into bottles.
Tier 2 booze has arrived! These boozes do not have a use yet, but you can begin to make them in the meantime.
Scrolls of <Skill> have become Scrolls of Plenty! They still grant +25% Double Drops for 30 Minutes, but for any skill. In addition, making a scroll now also requires 1 mana per scroll.
Effect of <Booze> has now become Sip of <Booze>.
The booze locations are now on their own separate map - Abandoned Village. Since this map is separate, it does not have any access to your houses in Cadenberge. You can repair an Abandoned Hovel though. Your browser may cache the towns, so you might need to either wait an hour for cache to clear, or just clear your cache manually.
The location of these actions in the manual are now situated underneath the Torrid Isle actions instead of after the Cadenberge Territory actions to give a better flow of level requirements.
February 5th, 2019
Fixed a bug that showed the wrong time of day in the manual on the Game Mechanics page.
Fixed a bug that would occasionally allow you to accidentally add an item to a closed storage.
Level requirements in the manual now turn red for spells, item upgrades and gardens & workshops when you do not have the level.
Added a notification when an invite is sent that explains how to join a guild.
Swapped the Rules and Chat Commands buttons in the manual for better alignment.
Added a new rule about discussing quest rewards in public chat channels.
Fiery Rings now require 3 lodestones instead of 1 lodestone.
Improved some action message support for more dynamic messages.
February 1st, 2019
The Bonus menu will now remember the last effect you enabled.
The account settings were visible for unregistered accounts. This has been fixed.
Fig Rolls now require Wheat Flour. Their experience has been increased to reflect this change.
January 31st, 2019
Fixed a bug that would occasionally allow you to cast too many spells even after you specify how many spells you want to cast.
One of the recent changes removed the experience / copper updates from quest rewards (visual bug only). You should now observe any experience and copper updates from quest rewards right away.
Deleted items are now filtered out of shops.
Fixed a bug with the latest update to Chrome on mobile devices.
Updated some of the chat link functionality to include some new formatting.
January 29th, 2019
There was a slight bug where the Gardens & Workshops panel would sometimes show the incorrect end date for previously completed plants. This has been fixed.
The message server side code has been updated to the latest architecture. There should not be any differences, but please report any weird behavior. This was also the last thing required to completely retire one of the old services, so that work has been completed too. Let me know if you see anything that stops working suddenly.
Updated the Inappropriate Links rule to include a note that referral links are not allowed in public chat channels, but you are free to use the Off Topic section in the forums.
Torrid Rings use 3 Black Diamonds now instead of 1 Jasper.
January 27th, 2019
Your Homey 1's latest quests are released for the Northern Province!
Made a big obnoxious message and search button color change to help highlight the item search functionality. You can dismiss the helper text when you realize it's there. Do you like seeing it? Just turn it back on in the settings.
Fixed a bug where the settings menu did not open on all tabs in the mobile UI.
Changed the display slightly for unmet quest requirements.
January 27th, 2019
Two new chat colors have been released! You can now choose Lilac and Honey.
The spell casting modal has been updated to use the latest and greatest code. While that's probably pretty boring, I tried to improve some of the usability associated with the panel.
- The close button is accessible even after scrolling.
- Pick the wrong spell? You can now close out of the current spell more easily.
- If you are working on a skill, all spells associated with that particuluar skill are highlighted for easier access.
- Spells are broken up by type, and the skill associated with each spell is front and center. I hope this helps you find the right spell quicker.
- Looking for guild members when casting? Good news! Your guild members are sorted above everybody else.
Fixed a minor bug where the wait time in the Gardens & Workshops panel would show the wrong time when using the Grow Timer effect.
Re-implemented the settings panel and the spell-casting panel. They should behave similarly to their original implementations, but let me, Grumpy, know if you notice otherwise.
January 23rd, 2019
You can now search for players in the high scores. It only shows active players.
Combat did not stop when leaving your battle. It does now.
January 22nd, 2019
The birthday event is coming to a close at midnight! Get your actions in before the event is over.
Time of day is now included in the NEW Manual's Game Mechanics page.
Chat Commands are also added to the NEW Manual. In addition, a new emote has been added. Take a look at the page and figure out which one it is!
Fixed a bug from 5.24.3 where the lowercase emotes broke. For all intents and purposes, this is version 5.24.3
Some combat armor and weapons have had their levels adjusted. Most notably, steel is now level 20, elinvar is now level 40 and adamantine is now level 80. The next phase of combat will include some stat adjustments and updated to utilize the appropriate equipment slots.
January 21st, 2019
The new and improved rules page can be found on the Rules page. The link is now accessible from the NEW Manual!
Added the XP per battle to the combat locations in the manual.
Added the Travel link to the combat locations in the manual.
Clicking on 'Combat' on a combat location will go to the Combat skill page in the manual.
Fixed some minor bugs around the in-town combat screen and the combat data in the manual.
January 21st, 2019
A basic Combat page has been added to the NEW Manual! More pages will be released soon for helping with equipment selection in Combat.
January 20th, 2019
Fixed a bug where consuming booze will result in an odd display that should not have been there.
Removed old combat from both the client and the server.
Removed the old Combat Stats panel since it is more or less useless. You can see your stats at a glance by viewing them in your paperdoll. It may return with some revised metrics in a later update.
Rum combat (Hunt Secluded Game) now uses 1 use of rum per battle. You cannot fight unless you have at least one effect of rum active. Double drops does not affect this location. Random drops will now be ideal to use when hunting here.